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Could I make like my mom to be a hostage or something like that?
And I have no more to say.
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2009 Apr 25 at 15:17 UTC
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You'd have to model her. Or you can download models from different websites, though I doubt they have your mother there.
I can tell you how to make a model and give you a tutorial if you want but modeling something that detailed is going to be tough.
If you decide to just download the model (again, you need a .mdl file), it's quite easy to use it for hostages but I don't think you can use just anything (e.g. I don't think you can use a crate for hostages). My guess is that it has to have a certain kind of animation. But don't worry about that, just try them out.
Anyway, first put your .mdl file into the models folder (e.g. C:\Program Files\Counter-Strike\cstrike\models).
Now just open the properties of the hostage_entity and go to the 'Model' property, then click the '...' and find your .mdl file. Open it and then make sure the pathfile starts with 'models\'.
...and that's the bottom line because Mate de Vita said so.
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2009 Apr 25 at 17:06 UTC
— Ed. 2009 Apr 25 at 19:58 UTC
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I made a really big map. Every question I ever asked was about that map. It worked until I made it just a little more bigger. Could I upload you the .rmf file just to see what's causing the problem? I start the game. Starting local game server............ CRASH. Again. Again. Annoying.
I would really appreciate if you would take a look.
And I have no more to say.
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2009 Apr 26 at 00:04 UTC
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upload it
melloyellow582 said: I post sometimes, to make a point.
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2009 Apr 26 at 00:26 UTC
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Well, this engine isn't really made for large maps. It might be that the map is too large. Or maybe you just screwed something up.
Also if you've used any models (.mdl)/sounds (.wav)/sprites (.spr) in your map, check SRAW's post in here.
Otherwise just upload your map to speedyshare.
...and that's the bottom line because Mate de Vita said so.
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2009 Apr 26 at 09:48 UTC
— Ed. 2009 Apr 26 at 09:50 UTC
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I gave up, I don't want to put my skins. I'll just upload the map in a few hours. Thanks a lot
And I have no more to say.
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2009 Apr 26 at 12:17 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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You could just reskin some models if you're that bothered.
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2009 Apr 26 at 13:05 UTC
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2009 Apr 26 at 13:26 UTC
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Holy cow! It lags my hammer like hell. Also I don't have the wads that you used so it's a bit annoying because everything is white.
But I do get an 'invalid solid structure' error in ALT+P error report (aside from a hundred 'invalid texture' errors though those are probably caused by my lack of wads).
So press ALT+P, select where it says 'invalid solid structure' and press go to. Now delete the bursh that gets selected (it's the one next to the stairs I think) and remake it. I can't be sure what exactly is wrong with it because it lags my hammer so much I can't even check it out even if I move it outside the map.
...and that's the bottom line because Mate de Vita said so.
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2009 Apr 26 at 14:12 UTC
— Ed. 2009 Apr 26 at 14:13 UTC
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I used cs_office.wad, czcs_italy.wad, cstrike.wad, czcs_office.wad, czde_airstrip.wad, czde_fastline.wad, czde_inferno.wad, czde_piranesi.wad, tex.wad, zhlt.wad. Made a big pack, where I put all of these and named it zhltt.wad. Check and tell me which one of them you want me to upload. I couldn't find the mistake, tried ALT+P... When I start cstrike.exe, I choose a new server option and start my map. That's when it returns me to main menu. The game doesn't crash actually.
And I have no more to say.
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2009 Apr 26 at 17:55 UTC
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You have 10 wads loaded? That could cause problems, 8 is the maximum. Remove unused wads or merge some of them (see the last post in the FAQ).
...and that's the bottom line because Mate de Vita said so.
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2009 Apr 26 at 19:25 UTC
— Ed. 2009 Apr 26 at 19:25 UTC
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No no... I merged all of them in a file zhltt.wad. I don't get it really... Now I tried once more and it started loading, but it took a little longer than before. It opened Main menu again. Please try to fix this... :(
And I have no more to say.
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2009 Apr 26 at 20:24 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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I'd suggest trying to load your map in CounterStrike then, when it throws you to the menu, looking at the console (press the backquote key or whichever one you have enabled through the options menu). Then Google whichever errors you might have.
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2009 Apr 26 at 20:44 UTC
— Ed. 2009 Apr 26 at 20:44 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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anyone who makes a map big like that doesnt need to check the console for errors(or should have checked it already)
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2009 Apr 27 at 06:54 UTC
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This was in console.
Warning: Couldn't get duration of phrase 'sound\radio\bot\cooked\well_cover_you_you_defuse.wav'
InstallTutor - Tutor Setting is 0
Host_Error: PF_precache_model_I: Model 'models/shield/p_shield_glock18.mdl'
failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
Warning: Couldn't get duration of phrase 'sound\radio\bot\cooked\well_cover_you_you_defuse.wav'
InstallTutor - Tutor Setting is 0 Host_Error: PF_precache_model_I: Model 'models/shield/p_shield_glock18.mdl'
failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
I already know that I have too many objects. But I need them all. What now?
And I have no more to say.
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2009 Apr 27 at 10:32 UTC
— Ed. 2009 Apr 27 at 10:54 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Get rid of some or don't play your map. Also, please, put some newlines into your code block, the page size is ridiculous.
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2009 Apr 27 at 10:52 UTC
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But there isn't a way to make cstrike load more then 512 models?
And I have no more to say.
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2009 Apr 27 at 10:56 UTC
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The map is too complex. I think you need to start optimize that map if you want to be able to play it...
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2009 Apr 27 at 11:02 UTC
— Ed. 2009 Apr 27 at 11:02 UTC
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It's ok now. Made it much smaller, deleted all the tables, chairs and stuff.... Thanks!
And I have no more to say.
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2009 Apr 28 at 09:50 UTC
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