nodraw?

nodraw?

Hammer Mapping — Page [1]
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Does anyone know where to get like a nodraw texture for non-Source hammer?


I use it in my source maps and apply it to faces you don't see, to speed up compiling and prevent lag...
 
 
 
2007 Aug 22 at 18:11 UTC
Troi

2006 Sep 11 • 115
16 ₧
I think there is no "NODRAW" texture in HL1, you should try to make your self in wally...
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
 
2007 Aug 24 at 06:34 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
It's called NULL in HL1.

If you have my http://superjer.com/files/zhlt.wad it's already in there.
 
 
 
2007 Aug 24 at 23:13 UTC
Wuzap
2006 Aug 1 • 16
17 ₧
what do you mean by nodraw texture????
 
 
 
2007 Aug 30 at 19:04 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
NODRAW or NULL textured faces are dropped from the map during compile.

They still form a solid wall and stop leaks but there is no visible polygon.

Reducing visible polygons makes the game run faster, so it's good to get rid of polygons you don't actually need.
 
 
 
2007 Aug 30 at 23:13 UTC
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