need some help bad

need some help bad

Hammer Mapping — Page [1]
awhippo

2007 Oct 20 • 186
57 ₧
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures z
Entering z.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.73 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.38 seconds)

Using Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\chatea
u.wad
- Contains 5 used textures, 22.73 percent of map (136 textures in wad)
Using Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\cs_ass
ault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\cs_cbb
le.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\cs_dus
t.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\cs_hav
ana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\cs_off
ice.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\cstrik
e.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\de_air
strip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\de_azt
ec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\de_sto
rm.wad
- Contains 1 used texture, 4.55 percent of map (74 textures in wad)
Using Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\de_ver
tigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\halfli
fe.wad
- Contains 3 used textures, 13.64 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\itsita
ly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Including Wadfile: \documents and settings\owner\desktop\crap\cs maps\cs wads\zh
lt.wad
- Contains 1 used texture, 4.55 percent of map (7 textures in wad)
Using Wadfile: \documents and settings\owner\desktop\lucky.wad
- Warning: Larger than expected texture (207532 bytes): 'LUCKY'
- Warning: Larger than expected texture (207532 bytes): 'LUCKY2'
- Warning: Larger than expected texture (207532 bytes): 'SCOREBORD'
- Warning: Larger than expected texture (327552 bytes): 'FOOTBALLGRASS1'
- Warning: Larger than expected texture (327552 bytes): 'FOOTBALLGRASS2'
- Warning: Larger than expected texture (327552 bytes): 'USALOGO2'
- Warning: Larger than expected texture (327552 bytes): 'SIDEWALK'
- Warning: Larger than expected texture (327552 bytes): 'SAND1'
- Warning: Larger than expected texture (263972 bytes): 'CTTD'
- Warning: Larger than expected texture (263972 bytes): 'TTD'
- Warning: Larger than expected texture (327552 bytes): 'RAVENS'
- Warning: Larger than expected texture (327552 bytes): 'RAVENSGRASS'
- Contains 12 used textures, 54.55 percent of map (27 textures in wad)

Warning: More than 8 wadfiles are in use. (15)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 2.45 mb (of 4.00 mb MAX)
3.25 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp z

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'z.prt'
8.92 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis z
2662 portalleafs
8289 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.63 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1761.44 seconds)
average leafs visible: 721
g_visdatasize:650493 compressed from 886446
1771.39 seconds elapsed [29m 31s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad -chop 128 z

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 128.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


13655 faces
Create Patches : 43520 base patches
0 opaque faces
1462481 square feet [210597376.00 square inches]
33 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (146.61 seconds)
visibility matrix : 112.9 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (89.72 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (56.80 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (28.55 seconds)
Transfer Lists : 67176786 : 67.18M transfers
Indices : 53286272 : 50.82M bytes
Data : 268707144 : 256.26M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.20 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.56 seconds)
329.19 seconds elapsed [5m 29s]

----- END hlrad -----



The system cannot find the path specified.
0 file(s) copied.
Press any key to continue . . .
 
 
 
2009 Jan 15 at 16:43 PST
awhippo

2007 Oct 20 • 186
57 ₧
then i go in to my server and dl the map it shut down my cs and shows this

allocBlock: full
 
 
 
2009 Jan 15 at 16:44 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Read the compile log:

Quote:

Warning: More than 8 wadfiles are in use. (15)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


You have 15 wads added in Hammer, 8 is max.
QUACK! QUACK!
 
 
 
2009 Jan 15 at 22:54 PST
awhippo

2007 Oct 20 • 186
57 ₧
hlcsg -nowadtextures

i can go over 8 plus i mad alot of maps with the same wads
 
 
 
2009 Jan 17 at 14:50 PST
awhippo

2007 Oct 20 • 186
57 ₧
and its ok because i just started a new and mad it all over agen
 
 
 
2009 Jan 17 at 14:51 PST
Page [1]