Need Pro help - Reliable channel overflowed

Need Pro help - Reliable channel overflowed

Hammer Mapping — Page [1]
sin
2011 Aug 15 • 74
This is my second post.

Everytime my map has Alot of players it drops some of the players and show them "Reliable channel overflowed" error, At random.

This doesnt happen in the server with any other map.

Sraw told me to use "-num_edcits" because i have too many entities but i have 230+ PointEntities and 260+ SolidEntities thats not more than 600.
If i had alot of entities it would tell me so when i run the map or compile it.
Tell me if i'm wrong because im not sure.
I need any suggestion about this.
I haven't tried num_edcits yet and i dont know if it worked for people before.
Could it be a special entity like a sound or light?
If superjer could take a look at this
 
 
 
2011 Aug 27 at 20:22 UTC — Ed. 2011 Sep 4 at 15:49 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
This makes sense. You must calculate in the weapons and characters as well. A lot of people on the server would cause the error.

And, why do you need 490 entities?
 
 
 
2011 Aug 27 at 21:42 UTC
sin
2011 Aug 15 • 74
I didn't understand what you said, how do I count them aswell?

And i need more than that, that's the number after i cut few things, I need them Because i'm making a jailbreak map, I have alot of glass, func_walls , doors and other entities. Because JB is based on games, and
I have ALOT of them.
 
 
 
2011 Aug 28 at 08:15 UTC
sin
2011 Aug 15 • 74
Still need more help
 
 
 
2011 Aug 31 at 20:18 UTC
sin
2011 Aug 15 • 74
Still need more help
 
 
 
2011 Aug 31 at 20:18 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
has google helped you?
I drink to forget but I always remember.
 
 
 
2011 Sep 1 at 01:10 UTC
sin
2011 Aug 15 • 74
Not at all, I've been looking for a fix for almost a year now and didn't find it, the only google result I had about this is from another guy from my clan who made a jb map, in Source engine
 
 
 
2011 Sep 1 at 13:56 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
See my answer in your other truck...

Also: keep in mind you are mapping for a 14-year-old engine. There are VERY low limits on things. Are you sure you need so many func_walls? Usually those can be non-entities or merged into one another. They don't have to be touching or anything.
 
 
 
2011 Sep 8 at 07:22 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
More also: the compilers won't tell you if you have too many entities. They don't know what the game limits are. Separate programs.

The game doesn't complain until it actually runs out. For all the game knows you're making a singleplayer map or a multiplayer map for only a couple of people.
 
 
 
2011 Sep 8 at 07:24 UTC
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