need help with ct/t spawn

need help with ct/t spawn

Hammer Mapping — Page [1]
jonken
2007 Oct 16 • 7
3 ₧
hey, im a noob on the hammer atm!
i just need to know how to fix where ct and t will spawn becouse when i load map i cant start.
plz help
 
 
 
2007 Oct 16 at 14:06 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
If you have already placed them, just use the pointer tool (button with red arrow on it) to move them around.

If you need to place NEW spawn points, use the entity tool (button with light bulb on it) and click somewhere and select info_player_start or info_player_deathmatch.

This is covered in my tutorial on this page:
http://www.superjer.com/learn6.php
 
 
 
2007 Oct 17 at 00:55 UTC
jonken
2007 Oct 16 • 7
3 ₧
i dont really know if i have made it right but when i have made the spawn point for CT (i think dont, know if ive made it right) its green and so on,
then when i load the game it still says "no info_player_start on level, i would be really thanksfull if u took a picture how it should look like in the hammer program and see if what ive made wrong. (ill try to upload my picture soon as possible)
 
 
 
2007 Oct 17 at 13:15 UTC
jonken
2007 Oct 16 • 7
3 ₧
wait, i think i know what i made wrong, ill try it and then ill say if i worked :)
 
 
 
2007 Oct 17 at 13:17 UTC
jonken
2007 Oct 16 • 7
3 ₧
okey, this still doesnt work after i puted the whole CT spawn thing in all of the 3 2d views
 
 
 
2007 Oct 17 at 13:21 UTC
jonken
2007 Oct 16 • 7
3 ₧
loooool, now i made it work, just havent fixed one thing in settings..
but i still got ONE question.
how do i fix sky so it doesnt get bugged when i look up at the sky?
 
 
 
2007 Oct 17 at 16:33 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
What does the bugged sky look like?

Or what's it doing wrong?
 
 
 
2007 Oct 18 at 00:32 UTC
jonken
2007 Oct 16 • 7
3 ₧
well its like if u go out of the map with specctator on de_dust2 and theres no sky ill sen pic later
 
 
 
2007 Oct 18 at 15:47 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
If it looks like the outside of a map then it's probably a leak, not a sky.

Did you put in a sky-brush?
 
 
 
2007 Oct 18 at 18:03 UTC
jrkookid
Half Irish, half NOT FUNNY

2007 May 27 • 1415
110 ₧
im just supporting superjer:

"Qwx" said:
There is sky texture in valve\halflife.wad. Or you can make your on sky texture. Create brush with this sky texture where you whant to have sky. Then (if your are using WC tools) go to Map properties, find enviroment map graph and enter your enviroment (for example city1 for default cs_assault sky). If you'll leave it blank sky will be cliff like thing. All enviroment maps are placed in cstrike\gfx\env directory. If it's still unclear i strongly recommend to visit VANDAL'S ALMANAC (http://www.karljones.com/halflife/almanac.asp).

Happy mapping! ;)


AND REMEMBER TO USE THE SEARCH BUTTON

 
 
 
2007 Oct 18 at 23:02 UTC
jonken
2007 Oct 16 • 7
3 ₧
i dont really understand how to make a sky-brush thats the problem
 
 
 
2007 Oct 20 at 18:13 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
All you have to do is put the SKY texture on a brush, usually the "ceiling brush" of your map.

You have to put the SKY texture on the whole brush (all sides) or it won't work.

Instead of showing up as a wall or ceiling in the game it will look like sky.
 
 
 
2007 Oct 20 at 18:19 UTC
jrkookid
Half Irish, half NOT FUNNY

2007 May 27 • 1415
110 ₧
i wish i can make maps i cant wait til i get my own computer
 
 
 
2007 Oct 21 at 16:22 UTC
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