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Anyway, so I put all these in my ambience folder? Then I go to ambient_generic and get the song from there?
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2009 Nov 25 at 23:30 UTC
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Sushi said: Anyway, so I put all these in my ambience folder? Then I go to ambient_generic and get the song from there?
yes and the sssssssssssssss is because that is the quality of the wav it has to be like that for hammer.
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2009 Nov 25 at 23:33 UTC
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Ok, THANKS MAN!
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2009 Nov 25 at 23:35 UTC
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Wtf?
Map won't load, it stop loading when it got to "Verifying resources"
And it says this on console.
warning: MP3_InitStream(29, media\gamestartup.mp3) faile
Error: server failed to transmit file 'sound/C'
Error: server failed to transmit file 'sound/C'
Error: server failed to transmit file 'sound/C'
Error: server failed to transmit file 'sound/C'
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2009 Nov 25 at 23:39 UTC
— Ed. 2009 Nov 25 at 23:39 UTC
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Help!
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2009 Nov 26 at 00:10 UTC
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In the properties of the ambient_generic what does it say at "Path/filename..."?
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2009 Nov 26 at 00:14 UTC
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C:/Program Files/Steam/steamapps/Steam Acc/counter-strike/cstrike/sound/dilated peoples - Worst Comes To Worst (1)-1.wav
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2009 Nov 26 at 00:21 UTC
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Change that to:
dilated peoples - Worst Comes To Worst (1)-1.wav
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2009 Nov 26 at 00:37 UTC
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Just that? :/
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2009 Nov 26 at 00:39 UTC
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sprinkles said: SRAW said: Q: Whenever I add sounds or models to my map, it takes forever to load!
Either that your map is huge... or you typed the wrong file path in the properties for the entity.
code
IE:
Sound:
Wrong- C:\CS\cstrike\sounds\ambience\rain.wav
Correct- ambience\rain.wav
Model:
Wrong- C:\CS\cstrike\models\bottle.mdl
Correct- models\bottle.mdl
The reason for the long loading is that the engine looks for the C:\CS\cstrike\... in the cstrike directory, and the folder is non existent
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2009 Nov 26 at 00:41 UTC
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WOW!!!!!! THANKS ALOT!!!! IT WORKED!!!!!!!!!
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2009 Nov 26 at 00:46 UTC
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Killer-Duck said: Change that to:
dilated peoples - Worst Comes To Worst (1)-1.wav
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2009 Nov 26 at 00:46 UTC
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sprinkles said: sprinkles said: SRAW said: Q: Whenever I add sounds or models to my map, it takes forever to load!
Either that your map is huge... or you typed the wrong file path in the properties for the entity.
code
IE:
Sound:
Wrong- C:\CS\cstrike\sounds\ambience\rain.wav
Correct- ambience\rain.wav
Model:
Wrong- C:\CS\cstrike\models\bottle.mdl
Correct- models\bottle.mdl
The reason for the long loading is that the engine looks for the C:\CS\cstrike\... in the cstrike directory, and the folder is non existent
Oh, I get it, cuz the 1st time I thot that was a log. lol
Thanks alot guys!
Im about to scrim.
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2009 Nov 26 at 00:49 UTC
— Ed. 2009 Nov 26 at 00:49 UTC
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2009 Nov 27 at 19:23 UTC
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yea uhh i'll try to get to it
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2009 Nov 27 at 19:28 UTC
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Ok, thanks!
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2009 Nov 27 at 19:37 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Sushi said: I made it 2 min. already, but I don't know how to like do the "sssssssss" sound.
I know I shouldn't laugh, but I am. You might find some Wikipedia articles on sound compression useful :p
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2009 Nov 27 at 21:37 UTC
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2009 Nov 27 at 22:01 UTC
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2009 Nov 27 at 22:02 UTC
— Ed. 2009 Nov 27 at 22:02 UTC
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I hope none of these have copyrights.
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2009 Nov 28 at 02:13 UTC
— Ed. 2009 Nov 28 at 02:14 UTC
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Thanks man! Is it ok if it's more than 3 min.? Because you didn't cut them. But it's alright. :D
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2009 Nov 28 at 04:54 UTC
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it might lag up the map
I drink to forget but I always remember.
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2009 Nov 28 at 06:38 UTC
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Oh, well I'm just going to cut it my self, it's fine.
I use GoldWave to cut it.
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2009 Nov 28 at 16:26 UTC
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Nvm, I don't know how. lol
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2009 Nov 28 at 16:39 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Audacity is a good shout.
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2009 Nov 28 at 19:24 UTC
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