Model collision "cycler"?

Model collision "cycler"?

Hammer Mapping — Page [1]
Troi

2006 Sep 11 • 115
16 ₧
Hey, im using cycler to make a world model but it has no collision, only "self origin" I tried to use solid render mode and make an invisible wall, but i know there is a way to make models own collision without world brushes help.
HOW?!
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
 
2007 Aug 23 at 23:26 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
If all you want is an invisible wall, just use a CLIP brush.

Make a brush and put CLIP on all sides. It's that easy. It will be invisible but solid in the game. It will not stop leaks, though.
 
 
 
2007 Aug 24 at 16:09 PDT
Troi

2006 Sep 11 • 115
16 ₧
You see. Ill give u an example, I made a tree, and its bottom is not in a center of an entity, but it origin is in center of an entity.

By the way. Im using cycler_sprite now.
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
 
2007 Aug 25 at 05:37 PDT
SuperJer
Websiteman

2005 Mar 20 • 6629
I don't know much about models and stuff. I don't know if you can make them solid on their own. I always use brushes for that kind of thing.
 
 
 
2007 Aug 28 at 16:37 PDT
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