Model and lighting.

Model and lighting.

Hammer Mapping — Page [1]
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
SO I'm using Vluzacn's ZHLT tools coz it makes lighting look better and also adds some shadows with transparent textures. The thing is, I want a model to look dark but I don't know how to do it. With the default compiler I could do it but with the new one it looks bright.

Default zhlt



Vluzacn's zhlt

 
 
 
2015 Mar 14 at 13:49 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
What are you using to make it dark? Did you set any values on the model or is it just in the shade?
 
 
 
2015 Mar 14 at 15:43 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
I made a clip brush around it and set its zhlt flags to opaque (the one that blocks light) so it can cast a shadow. I noticed that when I use vluzacn's zhlt, the model will look dark if the brush above has an opaque texture instead of a transparent (talking about the net).

The thing is, I wanna have the transparent brush cast its shadows and shit AND make the model look dark. I tried messing with the render modes but nuttin changed :(
 
 
 
2015 Mar 14 at 19:24 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
I'm not really sure what might be different about your new compilers, but I think models take their light value from the floor directly under them. Can you try moving the model over a darker patch and see if that helps?
 
 
 
2015 Mar 16 at 01:52 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
I did but it didn't work. That being said when I walk there there's only one spot that the player model gets dark but I noticed it after I released the map. I also tried changing the transparent texture to an opaque one and it worked, but I wanted to keep the net.

Sooo, I decided to replace the model with crates.
 
 
 
2015 Mar 16 at 11:07 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Don't forget to throw in a barrel to spice it up!
 
 
 
2015 Mar 16 at 16:12 UTC
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 567
80,085 ₧
It's a dust themed map so I dunno which barrels would fit link.

I'm thinking of re-working on the textures and stuff and maybe I'll add some barrels too.
 
 
 
2015 Mar 17 at 12:25 UTC
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