Mod_LoadBrushModel

Mod_LoadBrushModel

Hammer Mapping — Page [1]
camaXo
2009 Aug 8 • 2
Hi there. I have one problem in one map i have just compile. I used ZHLT, and i compile it without no error message. I can play it when it first load. when im going to play it on my server it sais "Mod_LoadBrushModel: maps/new.bsp has wrong version number(0 should be 30). HELP. How i can fix it. Here you have the log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures new
Entering new.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(1.52 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.53 seconds)

Using Wadfile: \archivos de programa\steam\steamapps\user\condition zero\czero_spanish\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \archivos de programa\steam\steamapps\user\condition zero\czero_spanish\vadila.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \archivos de programa\valve hammer editor\textures\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \archivos de programa\valve hammer editor\textures\cstrike.wad
- Contains 3 used textures, 2.83 percent of map (123 textures in wad)
Using Wadfile: \archivos de programa\valve hammer editor\textures\halflife.wad
- Contains 103 used textures, 97.17 percent of map (3116 textures in wad)
Including Wadfile: \archivos de programa\valve hammer editor\textures\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)

added 26 additional animating textures.
Texture usage is at 1.28 mb (of 4.00 mb MAX)
5.69 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp new

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3651 (0.56 seconds)
BSP generation successful, writing portal file 'new.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2769 (0.39 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2285 (0.25 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3301 (0.50 seconds)
5.98 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis new
2000 portalleafs
6360 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(16.73 seconds)
LeafThread:
(588.34 seconds)
average leafs visible: 233
g_visdatasize:185693 compressed from 500000
605.31 seconds elapsed [10m 5s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad new

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

10271 faces
Create Patches : 61936 base patches
0 opaque faces
741186 square feet [106730832.00 square inches]
621 direct lights

BuildFacelights:
(256.94 seconds)
visibility matrix : 228.7 megs
BuildVisLeafs:
(521.19 seconds)
MakeScales:
(388.91 seconds)
SwapTransfers:
(59.44 seconds)
Transfer Lists : 89240962 : 89.24M transfers
Indices : 32580736 : 31.07M bytes
Data : 356963848 : 340.43M bytes
GatherLight:
(20.28 seconds)
FinalLightFace:
(16.95 seconds)
1269.94 seconds elapsed [21m 9s]

----- END hlrad -----

If you want i can upload the .map file.

THANKS
 
 
 
2009 Aug 8 at 18:21 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
 
 
 
2009 Aug 9 at 06:35 PDT
camaXo
2009 Aug 8 • 2
I found the solution. In hammer, i click in Map, the in map properties. I just change the mapversion from 220 to 30 and now it work.

ah, SCRAW, thanks, i new that page but it couldnt help me.
 
 
 
2009 Aug 9 at 07:47 PDT — Ed. 2009 Aug 9 at 07:49 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
camaXo said:
I found the solution. In hammer, i click in Map, the in map properties. I just change the mapversion from 220 to 30 and now it work.

ah, SCRAW, thanks, i new that page but it couldnt help me.


my name is SRAW not scraw, or u can call me sdaw if your a fan of the old days
Free Steam Games
 
 
 
2009 Aug 9 at 21:05 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
SRAW said:
camaXo said:
I found the solution. In hammer, i click in Map, the in map properties. I just change the mapversion from 220 to 30 and now it work.

ah, SCRAW, thanks, i new that page but it couldnt help me.


my name is SRAW not scraw, or u can call me sdaw if your a fan of the old days

Does he look like a fan of the old days to you?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Aug 9 at 23:05 PDT
Sloth

2008 May 18 • 543
Mate de Vita said:
SRAW said:
camaXo said:
I found the solution. In hammer, i click in Map, the in map properties. I just change the mapversion from 220 to 30 and now it work.

ah, BUTT, thanks, i new that page but it couldnt help me.


my name is ARSE not BUTT, or u can call me SRAW if your a fan of the old days

Does he look like a fan of the old days to you?


Nope he doesn't I prefer the truth..


 
 
 
2009 Aug 10 at 03:05 PDT — Ed. 2009 Aug 10 at 03:07 PDT
the_cloud_system
polly pushy pants

2008 Aug 1 • 3080
-6 ₧
Sloth said:
Mate de Vita said:
SRAW said:
camaXo said:
I found the solution. In hammer, i click in Map, the in map properties. I just change the mapversion from 220 to 30 and now it work.

ah, BUTT, thanks, i new that page but it couldnt help me.


my name is ARSE not BUTT, or u can call me SRAW if your a fan of the old days

Does he look like a fan of the old days to you?


Nope he doesn't I prefer the truth..



me to
I drink to forget but I always remember.
 
 
 
2009 Aug 10 at 16:33 PDT
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