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2009 Aug 9 at 14:47 UTC
Mod_LoadBrushModel in Hammer Mapping
I found the solution. In hammer, i click in Map, the in map properties. I just change the mapversion from 220 to 30 and now it work.
ah, SCRAW, thanks, i new that page but it couldnt help me.
2009 Aug 9 at 01:21 UTC
Mod_LoadBrushModel in Hammer Mapping
Hi there. I have one problem in one map i have just compile. I used ZHLT, and i compile it without no error message. I can play it when it first load. when im going to play it on my server it sais "Mod_LoadBrushModel: maps/new.bsp has wrong version number(0 should be 30). HELP. How i can fix it. Here you have the log:
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures new Entering new.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: (1.52 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (3.53 seconds) Using Wadfile: \archivos de programa\steam\steamapps\user\condition zero\czero_spanish\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \archivos de programa\steam\steamapps\user\condition zero\czero_spanish\vadila.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \archivos de programa\valve hammer editor\textures\cs_bdog.wad - Contains 0 used textures, 0.00 percent of map (132 textures in wad) Using Wadfile: \archivos de programa\valve hammer editor\textures\cstrike.wad - Contains 3 used textures, 2.83 percent of map (123 textures in wad) Using Wadfile: \archivos de programa\valve hammer editor\textures\halflife.wad - Contains 103 used textures, 97.17 percent of map (3116 textures in wad) Including Wadfile: \archivos de programa\valve hammer editor\textures\zhlt.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) added 26 additional animating textures. Texture usage is at 1.28 mb (of 4.00 mb MAX) 5.69 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: hlbsp new Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3651 (0.56 seconds) BSP generation successful, writing portal file 'new.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...2769 (0.39 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2285 (0.25 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3301 (0.50 seconds) 5.98 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: hlvis new 2000 portalleafs 6360 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (16.73 seconds) LeafThread: (588.34 seconds) average leafs visible: 233 g_visdatasize:185693 compressed from 500000 605.31 seconds elapsed [10m 5s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: hlrad new -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] 10271 faces Create Patches : 61936 base patches 0 opaque faces 741186 square feet [106730832.00 square inches] 621 direct lights BuildFacelights: (256.94 seconds) visibility matrix : 228.7 megs BuildVisLeafs: (521.19 seconds) MakeScales: (388.91 seconds) SwapTransfers: (59.44 seconds) Transfer Lists : 89240962 : 89.24M transfers Indices : 32580736 : 31.07M bytes Data : 356963848 : 340.43M bytes GatherLight: (20.28 seconds) FinalLightFace: (16.95 seconds) 1269.94 seconds elapsed [21m 9s] ----- END hlrad ----- If you want i can upload the .map file. THANKS |