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Mod
Mod
Hammer Mapping
— Page [1]
Farmboy102
2008 Aug 1 • 195
Ok I want to start working on a mod, create my own. Where do I start?
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2009 Jan 24 at 13:57 UTC — Ed. 2009 Jan 24 at 13:57 UTC
Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
A mod for what?
I give a little into the moment like I'm standing at the edge (I know)
That no-one's gonna turn me 'round
Just one more step, I could let go
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2009 Jan 24 at 14:15 UTC
Farmboy102
2008 Aug 1 • 195
CS Source
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2009 Jan 24 at 14:20 UTC
eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
This is a Hammer Mapping forum. Killer-Duck or SRAW might know.
May contain traces of invisible text.
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2009 Jan 24 at 15:10 UTC
Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
Start
here
. You need a copy of the Source SDK. This kind of thing is difficult, by the way; be prepared to be frustrated. You need to know C++ and have familiarity with level design, model creation and texturing. Amongst other things.
I give a little into the moment like I'm standing at the edge (I know)
That no-one's gonna turn me 'round
Just one more step, I could let go
≡
2009 Jan 24 at 16:47 UTC
Farmboy102
2008 Aug 1 • 195
Ok first problem SDK so forget source. Where do I start to make a mod for cs 1.6 or cscz? ( If It's possable. )
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
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2009 Feb 6 at 18:21 UTC
Killer-Duck
Homicidal Anatidae
2008 Mar 5 • 1169
633 ₧
I think you can script plug-ins for CS 1.6 with "AMX MOD X".
(Though I've never done it myself!)
QUACK! QUACK!
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2009 Feb 6 at 19:33 UTC — Ed. 2009 Feb 6 at 19:33 UTC
Page [1]