Maps wont Run

Maps wont Run

Hammer Mapping — Page [1]
draining12
2010 Jun 27 • 5
Whenever I open CS 1.6, I click start new game and open my map. I click start local game server to try out my new map, and it freezes. This happens with every map I create, it just freezes as its loading. The maps are compiled successfully, but they just wont run. Any help would be highly appreciated :D


Compile Log :

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures handball
Entering handball.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Using Wadfile: \program files (x86)\steam\steamapps\mafiaalbania\counter-strike\cstrike\cc_mission.wad
- Contains 0 used textures, 0.00 percent of map (77 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\mafiaalbania\counter-strike\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \misc\cs mapping\wads\brooklyn.wad
- Contains 0 used textures, 0.00 percent of map (40 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cars.wad
- Contains 0 used textures, 0.00 percent of map (73 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cc_lbc.wad
- Warning: Larger than expected texture (327212 bytes): 'YEK'
- Contains 2 used textures, 40.00 percent of map (27 textures in wad)
Using Wadfile: \misc\cs mapping\wads\citystreet.wad
- Warning: Larger than expected texture (261932 bytes): 'BROWN'
- Warning: Larger than expected texture (261932 bytes): 'WEDGEANTILLES'
- Warning: Larger than expected texture (229292 bytes): 'DISCLAIMER'
- Warning: Larger than expected texture (294572 bytes): 'THX'
- Warning: Larger than expected texture (294572 bytes): 'SORRY'
- Contains 0 used textures, 0.00 percent of map (47 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_747.wad
- Contains 1 used texture, 20.00 percent of map (143 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_ciudad.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_country.wad
- Contains 0 used textures, 0.00 percent of map (40 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_dangerous_mountain2.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_factory.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_globex.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_haste.wad
- Contains 0 used textures, 0.00 percent of map (125 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_island.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_nightclub.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cs_trainraid.wad
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Using Wadfile: \misc\cs mapping\wads\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \misc\cs mapping\wads\czcs_italy.wad
- Contains 0 used textures, 0.00 percent of map (199 textures in wad)
Using Wadfile: \misc\cs mapping\wads\czcs_militia.wad
- Contains 1 used texture, 20.00 percent of map (133 textures in wad)
Using Wadfile: \misc\cs mapping\wads\czde_chateau.wad
- Contains 0 used textures, 0.00 percent of map (138 textures in wad)
Using Wadfile: \misc\cs mapping\wads\czde_tides.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \misc\cs mapping\wads\czritual_standard.wad
- Contains 0 used textures, 0.00 percent of map (121 textures in wad)
Using Wadfile: \misc\cs mapping\wads\doors.wad
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \misc\cs mapping\wads\halflife.wad
- Contains 1 used texture, 20.00 percent of map (3116 textures in wad)
Using Wadfile: \misc\cs mapping\wads\miscstuff.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \misc\cs mapping\wads\paintings.wad
- Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Using Wadfile: \misc\cs mapping\wads\shoothouse.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \misc\cs mapping\wads\sign&pics.wad
- Contains 0 used textures, 0.00 percent of map (165 textures in wad)
Using Wadfile: \misc\cs mapping\wads\toyland.wad
- Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Using Wadfile: \misc\cs mapping\wads\wood.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \misc\cs mapping\wads\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \misc\cs mapping\wads\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \misc\cs mapping\wads\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \misc\cs mapping\wads\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \misc\cs mapping\wads\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \misc\cs mapping\wads\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \misc\cs mapping\wads\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \misc\cs mapping\wads\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \misc\cs mapping\wads\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \misc\cs mapping\wads\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)

Warning: More than 8 wadfiles are in use. (42)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.31 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp handball

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'handball.prt'
0.06 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis handball
29 portalleafs
64 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 13
g_visdatasize:173 compressed from 116
0.03 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad handball

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


320 faces
Create Patches : 2753 base patches
0 opaque faces
38698 square feet [5572588.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


----- END hlrad -----
 
 
 
2010 Jun 27 at 23:03 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Ummm, it says right there that there was an error. Put some lights in your map.
And if that doesn't fix it
Quote:
Warning: More than 8 wadfiles are in use. (42)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
 
 
 
2010 Jun 27 at 23:10 UTC
draining12
2010 Jun 27 • 5
Yeah, but having no lights in your map is not a problem, it just makes your map dark. But about the wads thing, I've had maps with way more than 8 wad files in use, and they ran perfectly. In the previous 2 months, all maps I've created just froze when I tried running them.
 
 
 
2010 Jun 28 at 00:04 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Like it says though - just because it worked last time doesn't mean it will work this time. Once we've eliminated the easy stuff, the obvious, we can move onwards and downwards into the murky innards of your map.
 
 
 
2010 Jun 28 at 00:18 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
draining12 said:
Yeah, but having no lights in your map is not a problem, it just makes your map dark.

I've seen some strange things happen when people don't put lights in map. A map needs at least one light, if you want it dark just insert one light and set its brightness to 1. (Or place it in a small room that is seperated from the rest of your map )

And like DR says, just because it worked before doesn't mean it will work this time, there's a reason why they put in the warning about 8 wad-files.
QUACK! QUACK!
 
 
 
2010 Jun 28 at 08:42 UTC — Ed. 2010 Jun 28 at 10:04 UTC
draining12
2010 Jun 27 • 5
Alright, thanks so much for your help guys. My map was a success
 
 
 
2010 Jul 1 at 02:48 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Care to share what you did to fix it?
 
 
 
2010 Jul 1 at 07:20 UTC
Page [1]