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So I recently tried to port a map of mine from CS 1.6 to Global Offensive, and I've found out the Source SDK stuff is a mess. The current problem I'm facing is that math_counter apparently does not save its state between rounds, which means you can't do stuff like doors that only open every 3rd round any more (which was a part of said map).
I tried setting up an env_global to do this, but first off there was no env_global in the csgo.fgd (even though the base class for it exists in base.fgd) so I had to copy it from the HL2 fgd file, and now I found out that while it has a Counter property, it isn't actually functional. The wiki page says "There is an aliasing problem for this keyvalue. To make it work, simply change its name in the source code DEFINE_OUTPUT declaration."
Is there actually a way to access the source code to change an entity's hard-coded keyvalues?
Or if not, is there maybe a way to work around this to make a counter of any sort that would keep its state between rounds (is it possible for example to implement your own code into a cs go map)?
EDIT: added atn for superjer just cause I can.
...and that's the bottom line because Mate de Vita said so.
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2013 Dec 21 at 23:04 UTC
— Ed. 2013 Dec 22 at 22:49 UTC
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