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I have everything working fine with zhlt with no errors. when i run the .bat it works all good and my cs 1.6 opens and NOTHING ELSE HAPPENS. MY MAP WONT POP UP. i read the tutorial word by word but it just says the map will come up and it doesnt.. is there anything else i should do?
heres the log:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures new
Entering new.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.22 seconds)
Using Wadfile: \program files\valve\steam\steamapps\cstrike.wad
- Contains 1 used texture, 100.00 percent of map (123 textures in wad)
Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.27 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp new
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'new.prt'
0.14 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis new
39 portalleafs
100 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 21
g_visdatasize:281 compressed from 195
0.02 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad new
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
357 faces
Create Patches : 2769 base patches
0 opaque faces
32118 square feet [4625042.00 square inches]
1 direct lights
BuildFacelights:
(1.33 seconds)
visibility matrix : 0.5 megs
BuildVisLeafs:
(0.86 seconds)
MakeScales:
(0.61 seconds)
SwapTransfers:
(0.14 seconds)
Transfer Lists : 3051424 : 3.05M transfers
Indices : 341692 : 333.68k bytes
Data : 12205696 : 11.64M bytes
GatherLight:
(0.31 seconds)
FinalLightFace:
(0.36 seconds)
3.66 seconds elapsed
----- END hlrad -----
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2008 Dec 19 at 10:30 UTC
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You can always start it up manually, in CS, choose "New Game" at the main menu then choose your map in the list.
If you need help with auto-starting the map after compile you need to post the content of your .bat-file.
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2008 Dec 19 at 11:29 UTC
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@echo off
hlcsg -wadinclude zhlt -wadinclude halflife testmap
hlbsp testmap
hlvis testmap
hlrad testmap
copy testmap.bsp "C:\Program\Valve\Steam\SteamApps\ACCCCCCCOUNT\counter-strike\cstrike_swedish\maps"
pause
"C:\Prgram\Valve\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 +map testmap
nothing happens for me. Got to start my map manually all the time
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2008 Dec 19 at 23:50 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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newbie said: nothing happens for me. Got to start my map manually all the time
When it says "(1) files copied. press any key to continue..." do you press any key or just close it?
May contain traces of invisible text.
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2008 Dec 20 at 08:35 UTC
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if I understand the file correctly, then
Quote: "C:\Programs\Valve\Steam\Steam.exe" -applaunch 10 -dev +sv_cheats 1 this is the command that runs counter strike and makes it possible to use cheat codes.
So if your cs doesn't open when it finishes compiling, check this for errors (and make sure you have the proper version of the bat file - steam/nonsteam), especially the location of the executable file.
Also, like eDan said, if you don't press a key when it finishes compiling, the cs won't start. Except if you delete the 'pause' command in the bat file. But then you won't be able to check the zhlt folder for .err files before the game starts.
And this:
Quote: +map testmap
is the command that starts a new game with the map.
So if your counter-strike opens but your map doesn't check that +map testmap part (make sure the 'testmap' is replaced by the name of your map).
...and that's the bottom line because Mate de Vita said so.
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2008 Dec 20 at 09:36 UTC
— Ed. 2008 Dec 20 at 15:14 UTC
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eDan Co. said:
When it says "(1) files copied. press any key to continue..." do you press any key or just close it?
I press any key....
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2008 Dec 20 at 15:07 UTC
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lol, I definitely should get an "any key" key onto my keyboard.
Anyway, newbie, does the cs start in your case or not?
...and that's the bottom line because Mate de Vita said so.
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2008 Dec 20 at 15:14 UTC
— Ed. 2008 Dec 20 at 15:14 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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u dont need to run cs u know
and u can copy it manually
or u can make the bat file more interactive
for example
@echo off
set /p M=type name of map
set /p Q=directory of cstrike/maps folder
pause
pause
hlbsp %M%.map
hlcsg %M%.map
hlvis %M%.map
hlrad %M%.map
copy %M%.bsp %Q%
echo Now continue to run cs
pause
"%Q%/../../hl.exe" -game cstrike +map %M% -developer 1
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2008 Dec 21 at 08:00 UTC
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Mate de Vita said: lol, I definitely should get an "any key" key onto my keyboard.
hehe
Mate de Vita said: Anyway, newbie, does the cs start in your case or not?
No nothing happens
And sraw is this the right way?
@echo off
hlcsg blocks_map
hlbsp blocks_map
hlvis blocks_map
hlrad blocks_map
copy blocks_map.bsp "C:\Program\Valve\Steam\SteamApps\ACOOOUNT\counter-strike\cstrike_swedish\maps"
echo Now continue to run cs
pause
"C:\Program\Valve\Steam\SteamApps\ACOOOUNT\counter-strike\hl.exe" -applaunch 10 -dev +sv_cheats 1 +map blocks_map
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2008 Dec 21 at 11:32 UTC
— Ed. 2008 Dec 21 at 11:42 UTC
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newbie said:
"C:\Prgram\Valve\Steam\Steam.exe"
Hmm... Are you sure it's Prgram?
...and that's the bottom line because Mate de Vita said so.
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2008 Dec 21 at 12:22 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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haha lol, copy everything i wrote to a bat, and it will prompt to give the directory =.= hence set /p
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2008 Dec 22 at 06:51 UTC
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SRAW said: haha lol, copy everything i wrote to a bat, and it will prompt to give the directory =.= hence set /p
haha ok I thought You were explaining what Q was so I would change the direction were my file were
Mate de Vita said: newbie said:
"C:\Prgram\Valve\Steam\Steam.exe"
Hmm... Are you sure it's Prgram?
...yes I am sure. I copied the link so it cant be wrong
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2008 Dec 22 at 18:19 UTC
— Ed. 2008 Dec 22 at 18:20 UTC
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