"map change failed: 'mapname' not found on server" Reloaded

"map change failed: 'mapname' not found on server" Reloaded

Hammer Mapping — Page [1]
MorpheusRO

2008 Jul 4 • 6
Right, so this is an old problem , i've been looking over some other posts and no, it,s not the insufficient spawn points the problem. I am unable to find the damn bsp anywhere probably because there isn't any. In any case i'll copy paste the log stuff maybe you'll understand something from all that mumbjo-jumbo....
Thanks in advance
(cs log is after this one)
Compiler log:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures mapname
Entering mapname.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \d ___ programe\jocs\half-life\cstrike\cstrike.wad.wad
- Contains 3 used textures, 100.00 percent of map (123 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.12 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp mapname

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'mapname.prt'
0.03 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis mapname
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad mapname

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


58 faces
Create Patches : 760 base patches
0 opaque faces
15701 square feet [2260992.00 square inches]
1 direct lights

BuildFacelights:
(0.05 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.05 seconds)
MakeScales:
(0.08 seconds)
SwapTransfers:
(0.02 seconds)
Transfer Lists : 433952 : 433.95k transfers
Indices : 4848 : 4.73k bytes
Data : 1735808 : 1.66M bytes
GatherLight:
(0.03 seconds)
FinalLightFace:
(0.11 seconds)
0.34 seconds elapsed

----- END hlrad -----

CS Console Log

Console initialized.
Base networking initialized.
"sv_cheats" changed to "1"
Initializing deltas
Protocol version 47
Exe version 1.1.2.5 (cstrike)
Exe build: 10:30:39 Jul 28 2004 (2834)
40.0 Mb heap
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon 9600 / X1050 Series
GL_VERSION: 2.1.7537 Release
Sound Initialization
Set primary sound buffer format: yes
2 channel(s)
16 bits/sample
11025 bytes/sec
DirectSound initialized
Sound sampling rate: 11025
Loaded library demoplayer.dll.
Loaded library core.dll.
Creating fake network channel.
Loaded library core.dll.
DemoPlayer module initialized.
Parsed 353 text messages
WARNING: failed to locate sequence file global
joystick not found -- no valid joysticks (a5)

execing valve.rc
execing language.cfg
"deathmatch" changed to "1"
execing config.cfg
"sv_aim" changed to "0"
MP3_InitStream(29, media\gamestartup.mp3) successful
NET Ports: server 27015, client 27005
Server IP address 169.254.146.188:27015

Adding: cstrike/dlls\zbotcz.dll
Dll loaded for mod Half-Life
execing skill.cfg
map change failed: 'mapname' not found on server.

Yea...that's just about all of it





 
 
 
2008 Jul 5 at 03:29 PDT — Ed. 2008 Jul 5 at 03:30 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Are you sure mapname.bsp was copied to the correct folder?
May contain traces of invisible text.
 
 
 
2008 Jul 5 at 06:26 PDT
MorpheusRO

2008 Jul 4 • 6
Since it ain't there i have a feeling it did not...and the route is:

copy mapname.bsp "D:\D ___ programe\Jocs\half-life\cstrike\maps"
 
 
 
2008 Jul 5 at 11:36 PDT — Ed. 2008 Jul 6 at 03:10 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
When you go to that folder, is the map there?
May contain traces of invisible text.
 
 
 
2008 Jul 5 at 12:08 PDT
MorpheusRO

2008 Jul 4 • 6
A self quote is in order "I am unable to find the damn bsp anywhere probably because there isn't any." so no....it it not there since it is the whole problem .The only files with are .map and .bsx not .bsp...My initial question was : Why the hell it isn't there....
 
 
 
2008 Jul 5 at 13:43 PDT — Ed. 2008 Jul 5 at 13:45 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
You're right, I am asking dumb questions... But I have no idea what is wrong.
May contain traces of invisible text.
 
 
 
2008 Jul 5 at 17:32 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Search the whole harddrive, it should be somewhere.
QUACK! QUACK!
 
 
 
2008 Jul 6 at 02:52 PDT
MorpheusRO

2008 Jul 4 • 6
I figured it out eventually...Thanks for your assitance guys.
 
 
 
2008 Jul 6 at 03:13 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Where was it?
QUACK! QUACK!
 
 
 
2008 Jul 6 at 04:09 PDT
MorpheusRO

2008 Jul 4 • 6
Actually nowhere...it hadn't been created due to some compiling problem. I rewrote the damn thing and it worked...
 
 
 
2008 Jul 6 at 04:36 PDT
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