map change failed

map change failed

Hammer Mapping — Page [1]
lolcat
2009 Mar 1 • 11
When i try to start the map it opens cs and this failure comes:
map change failed: 'mapname' not found on server.
help pls
 
 
 
2009 Mar 1 at 06:15 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Is your map (.bsp) in the "maps"-folder? (C:\Program Files\Steam\SteamApps\*****\counter-strike\cstrike\maps\)
QUACK! QUACK!
 
 
 
2009 Mar 1 at 06:33 PST
lolcat
2009 Mar 1 • 11
no it isn't...how do it put it there?
 
 
 
2009 Mar 1 at 06:36 PST — Ed. 2009 Mar 1 at 06:44 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
First of all, is your map called mapname?
Second of all, post the contents of your .bat file.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 1 at 06:50 PST — Ed. 2009 Mar 1 at 06:53 PST
lolcat
2009 Mar 1 • 11
My map is called test.map and here's the content:

@echo off
hlcsg -nowadtextures test
hlbsp test
hlvis test
hlrad test
copy test.bsp "C:\Program Files\Valve\cstrike\maps"
cd C:\Program Files\Valve
pause
hl -dev -console -game cstrike +sv_cheats 1 +map test


how do i get the test.bsp into the maps folder?!
 
 
 
2009 Mar 1 at 07:04 PST — Ed. 2009 Mar 1 at 07:15 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
First of all, post your compile log.
QUACK! QUACK!
 
 
 
2009 Mar 1 at 07:24 PST
lolcat
2009 Mar 1 • 11
Which log?!?!
 
 
 
2009 Mar 1 at 07:29 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
The test.log file in your zhlt folder.
Copy everything from it here and post it.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 1 at 07:33 PST — Ed. 2009 Mar 1 at 07:33 PST
lolcat
2009 Mar 1 • 11
I don't have any .log i just have a .bat and a .map
 
 
 
2009 Mar 1 at 07:35 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
lolcat said:
I don't have any .log i just have a .bat and a .map

Did you even compile your map? (Dd you run your .bat file?)
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 1 at 07:36 PST
lolcat
2009 Mar 1 • 11
Sry but my english isn't the best...

I did run the .bat file and there was even no error. And when I press any key after the black screen came, it starts cs. And in CS it try's to load but then there comes an error which I posted before



ps: map change failed: 'test' not found on server.
 
 
 
2009 Mar 1 at 07:43 PST — Ed. 2009 Mar 1 at 07:44 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Could you check again for a .log file in your zhlt file? (The .log file is created automatically when you compile your map, it's not something you make.)
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 1 at 07:45 PST
lolcat
2009 Mar 1 • 11
In my zhlt folder are following files:

argvhandling.html
errortable.html
hlbsp.exe
hlcsg.exe
hlrad.exe
hlvis.exe
instuctions.html
wad.cfg
zhlt.wad
test.bat
test.map
 
 
 
2009 Mar 1 at 07:52 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Did you delete anything after compiling? There should be a lot of other files...
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 1 at 07:53 PST
lolcat
2009 Mar 1 • 11
You mean after unpacking the zhlt.zip ?
No nothing...
 
 
 
2009 Mar 1 at 07:55 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
No, after compiling, there should be some other files, like test.bsp, test.p0, test.wic and test.log
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 1 at 08:05 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Do you have test.bsp inside the maps-folder? (C:\Program Files\Valve\cstrike\maps)
QUACK! QUACK!
 
 
 
2009 Mar 1 at 08:05 PST
lolcat
2009 Mar 1 • 11
I just do get those files when I run the test.bat in D:/ and then there comes an error which tells me that the game folder might be in another one ( c:/ in this case...)
 
 
 
2009 Mar 1 at 08:13 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Try moving everything to the same drive.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 1 at 08:15 PST
lolcat
2009 Mar 1 • 11
I tryed it before, when I do this then there comes no .log file etc.
 
 
 
2009 Mar 1 at 08:15 PST
lolcat
2009 Mar 1 • 11
I found the .log now...it was hidden

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures test
Entering test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.01 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.04 seconds)

Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 2 used textures, 100.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.07 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp test

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'test.prt'
0.08 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis test
29 portalleafs
44 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 10
g_visdatasize:161 compressed from 116
0.02 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad test

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


354 faces
Create Patches : 2933 base patches
0 opaque faces
37973 square feet [5468180.00 square inches]
2 direct lights

BuildFacelights:
(0.14 seconds)
visibility matrix : 0.5 megs
BuildVisLeafs:
(0.31 seconds)
MakeScales:
(0.19 seconds)
SwapTransfers:
(0.05 seconds)
Transfer Lists : 1764164 : 1.76M transfers
Indices : 470008 : 458.99k bytes
Data : 7056656 : 6.73M bytes
GatherLight:
(0.05 seconds)
FinalLightFace:
(0.13 seconds)
0.92 seconds elapsed

----- END hlrad -----

 
 
 
2009 Mar 1 at 10:57 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Is there a test.bsp file in your folder?
If there is, copy (or cut) it to your maps folder.
If there isn't, try dragging and dropping the mapfile over the compile tools (hlcsg.exe, hlbsp.exe, hlvis.exe and hlrad.exe) and then copy the bsp file to your maps folder.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Mar 1 at 12:31 PST — Ed. 2009 Mar 1 at 12:31 PST
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