lolcat

lolcat

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lolcat
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#eeaa55
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2009 March 1
Post count
11
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Recent posts by lolcat

Recent posts by lolcat

2009 Mar 1 at 10:57 PST
map change failed in Hammer Mapping
I found the .log now...it was hidden

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures test
Entering test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.01 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.04 seconds)

Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 2 used textures, 100.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.07 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp test

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'test.prt'
0.08 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis test
29 portalleafs
44 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 10
g_visdatasize:161 compressed from 116
0.02 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad test

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


354 faces
Create Patches : 2933 base patches
0 opaque faces
37973 square feet [5468180.00 square inches]
2 direct lights

BuildFacelights:
(0.14 seconds)
visibility matrix : 0.5 megs
BuildVisLeafs:
(0.31 seconds)
MakeScales:
(0.19 seconds)
SwapTransfers:
(0.05 seconds)
Transfer Lists : 1764164 : 1.76M transfers
Indices : 470008 : 458.99k bytes
Data : 7056656 : 6.73M bytes
GatherLight:
(0.05 seconds)
FinalLightFace:
(0.13 seconds)
0.92 seconds elapsed

----- END hlrad -----

2009 Mar 1 at 08:15 PST
map change failed in Hammer Mapping
I tryed it before, when I do this then there comes no .log file etc.
2009 Mar 1 at 08:13 PST
map change failed in Hammer Mapping
I just do get those files when I run the test.bat in D:/ and then there comes an error which tells me that the game folder might be in another one ( c:/ in this case...)
2009 Mar 1 at 07:55 PST
map change failed in Hammer Mapping
You mean after unpacking the zhlt.zip ?
No nothing...
2009 Mar 1 at 07:52 PST
map change failed in Hammer Mapping
In my zhlt folder are following files:

argvhandling.html
errortable.html
hlbsp.exe
hlcsg.exe
hlrad.exe
hlvis.exe
instuctions.html
wad.cfg
zhlt.wad
test.bat
test.map
2009 Mar 1 at 07:43 PST
map change failed in Hammer Mapping
Sry but my english isn't the best...

I did run the .bat file and there was even no error. And when I press any key after the black screen came, it starts cs. And in CS it try's to load but then there comes an error which I posted before



ps: map change failed: 'test' not found on server.
2009 Mar 1 at 07:35 PST
map change failed in Hammer Mapping
I don't have any .log i just have a .bat and a .map
2009 Mar 1 at 07:29 PST
map change failed in Hammer Mapping
Which log?!?!
2009 Mar 1 at 07:04 PST
map change failed in Hammer Mapping
My map is called test.map and here's the content:

@echo off
hlcsg -nowadtextures test
hlbsp test
hlvis test
hlrad test
copy test.bsp "C:\Program Files\Valve\cstrike\maps"
cd C:\Program Files\Valve
pause
hl -dev -console -game cstrike +sv_cheats 1 +map test


how do i get the test.bsp into the maps folder?!
2009 Mar 1 at 06:36 PST
map change failed in Hammer Mapping
no it isn't...how do it put it there?