Making an outside map.

Making an outside map.

Hammer Mapping — Page [1]
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
I've seen a lot of maps that are outside (not inside a building), and was wondering how you would make something like that with no leaks. My first guess would be to build the map, then build a big box around it with a clip texture, but I wanted to check before I go and build a map to find out I wasted my time.

By the way, thanks for not bein a bunch of douches, this is one of the few communities that haven't greeted me with "Your a faggot, gtfo"
So far everyones been actually very helpful
 
 
 
2009 Nov 14 at 15:49 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Your a faggot, gtfo

Now that I got that out of the way, making a clip brush around the map wouldn't get rid of the leak problem, the outer walls cannot have a clip, origin, null or aaatrigger texture. You can however make a sky over your map like this (the blue part is the sky - brushes with the sky texture).
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Nov 14 at 16:20 UTC — Ed. 2009 Nov 14 at 17:26 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
Ah I see.
If I used a world map, and made the enclosure you made a clip texture instead, that would work too right? Like make the blue part a clip texture, then add a world sky.
 
 
 
2009 Nov 14 at 16:53 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Mate de Vita said:



Ironically enough, that was actually the blueprints for Super Mario.
 
 
 
2009 Nov 15 at 00:43 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
sprinkles said:
Mate de Vita said:



Ironically enough, that was actually the blueprints for Super Mario.

Lol
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Nov 15 at 13:36 UTC
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