Mad Chiken

Mad Chiken

Hammer Mapping — Page [1]
Farmboy102

2008 Jul 31 • 195
Hey I had a great idea. Have you noticed in cs_italy the chiken in the market? Well I want to put that chiken in my maps but I want it to attack people when they walk or run past it. How can I do this?
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
 
 
 
2009 Jan 9 at 02:20 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
I doubt it's possible in cs because I don't think you can use monster_ entities in it... Don't know...
Although maybe if you combine the cs fgd and the halflife fgd...
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 9 at 04:36 PST — Ed. 2009 Jan 9 at 04:37 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
You could cover the chicken with a trigger_hurt, then if a player walks into the chicken he will get hurt.
QUACK! QUACK!
 
 
 
2009 Jan 9 at 06:08 PST
Farmboy102

2008 Jul 31 • 195
Ok the trigger_hurt will work but how do I get the chicken to walk around and come tou you?
Farmboy 102 LIVE WITH IT OR GET FRAGGED BY IT.
 
 
 
2009 Jan 9 at 08:54 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Farmboy102 said:
Ok the trigger_hurt will work but how do I get the chicken to walk around and come tou you?

to get it to walk around, you could use func_train.
To make it attack a player, you would probably have to use a monster_ entity (or maybe a script). But I don't think you can use those in cs.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 9 at 09:03 PST
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Can you get a trigger_hurt to move around?
May contain traces of invisible text.
 
 
 
2009 Jan 9 at 10:42 PST
newbie

2008 May 25 • 144
are models able to move around?

 
 
 
2009 Jan 9 at 12:14 PST
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Farmboy102 said:
Ok the trigger_hurt will work but how do I get the chicken to walk around and come tou you?


Then you can scrap my idea(I thought the chickens would be standing still on the same spot). What you want is probably not possible in CS 1.6. (Maybe if you script a plug-in, but I'm not sure even that will work....)
QUACK! QUACK!
 
 
 
2009 Jan 9 at 13:26 PST — Ed. 2009 Jan 9 at 13:27 PST
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
I know the one you mean. That's the one in Condition Zero, yeah? As many before me have said I don't think it's possible to have it hurting players.
 
 
 
2009 Jan 9 at 16:48 PST
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