Long Distance

Long Distance

Hammer Mapping — Page [1]
Solitaire
2006 Dec 21 • 2
13 ₧
Ive made a map, thats pretty long. But there seems to be a problem, if you are in-game, and you look out, you see the sky, and not the other side, I tried taking a weapon with a scope to see if that would help and it kind of didnt. Seeing to the other side is sort of important in this map. I just need to know how I could possibly fix it.
"When I get pissed off, I write curse words on my Toaster Strudel"
 
 
 
2006 Dec 21 at 22:33 UTC
jacksmoke234
Tendrils McGee

2005 Mar 21 • 1375
34 ₧
Well from first hand experience you can't do that. The game engine won't allow you to look past a certain distance, when it can't see any further it just puts sky, or another sort of "brush" in the way.

The only thing I know to do is not make the map so long.
 
 
 
2006 Dec 21 at 23:12 UTC
Solitaire
2006 Dec 21 • 2
13 ₧
Doesnt make much sense, I see maps just as long. Without any interference. Should I put a brush of a wall behind my sky texture.. Maybe it will show that?
"When I get pissed off, I write curse words on my Toaster Strudel"
 
 
 
2006 Dec 22 at 20:55 UTC
Troi

2006 Sep 11 • 115
16 ₧
It is possible to fix, very easy, open your map in VHE... Go to MAP>MAP PROPERTIES>MAX VIEWABLE DISTANCE or something ike that, and enter your count... 4096 ... or more..
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
 
2006 Dec 22 at 22:20 UTC
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