Lights

Lights

Hammer Mapping — Page [1]
RuSs

2006 Apr 19 • 180
21 ₧
ok i make lights so thye can be blown up but i would like to make it realistic as when you blow it up the light dissapears but there is still a glow coming from it.....is there a way you can blow them up and the light goes out or the glass just breaks and the light stays there?

hmmm i even confused myself
Www.Ddaycz.co.uK
 
 
 
2006 Jun 5 at 17:09 UTC
EVIL
2006 Mar 1 • 74
22 ₧
easy

name the light to something ex. light1
breakable entity to trigger light1 on break easy
 
 
 
2006 Jun 5 at 17:16 UTC
RuSs

2006 Apr 19 • 180
21 ₧
cheers evil......you the man
Www.Ddaycz.co.uK
 
 
 
2006 Jun 5 at 17:18 UTC
EVIL
2006 Mar 1 • 74
22 ₧
im still waiting for that god you were talkin about
 
 
 
2006 Jun 5 at 17:35 UTC
RuSs

2006 Apr 19 • 180
21 ₧
well i prayed for you.......and the thing is i did that thing with the lights and as soon as i shot them it cuts me off cs and i un-did it and it was fine so ......that didnt work
Www.Ddaycz.co.uK
 
 
 
2006 Jun 5 at 17:46 UTC
EVIL
2006 Mar 1 • 74
22 ₧
hmmm ill be back with test results soon "will try it my self"
 
 
 
2006 Jun 5 at 17:47 UTC
RuSs

2006 Apr 19 • 180
21 ₧
unless i did it wrong.....maybe a more simplified guide?
Www.Ddaycz.co.uK
 
 
 
2006 Jun 5 at 17:48 UTC
EVIL
2006 Mar 1 • 74
22 ₧
do you use texturelight or the light entity
 
 
 
2006 Jun 5 at 17:49 UTC
RuSs

2006 Apr 19 • 180
21 ₧
i make a light entity(the little light bulb thingy then i make a block behind it with a light texture on it
Www.Ddaycz.co.uK
 
 
 
2006 Jun 5 at 17:50 UTC
RuSs

2006 Apr 19 • 180
21 ₧
not forgetting GOD maybe sleeping now as he from USA
Www.Ddaycz.co.uK
 
 
 
2006 Jun 5 at 17:56 UTC
EVIL
2006 Mar 1 • 74
22 ₧
ok tested it -> understand that it doesnt work -> gave up.
 
 
 
2006 Jun 5 at 18:03 UTC
RuSs

2006 Apr 19 • 180
21 ₧
ok
Www.Ddaycz.co.uK
 
 
 
2006 Jun 5 at 18:13 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
Hmmm I've never seen a shoot-outable light in HL before. I guess this is why.

Something about the func_breakable targeting a light's name must be bugged in the engine.

Try adding a middleman:

1. Make the func_breakable, have it target middleman
2. Make a multimanager, name it middleman, unclick SmartEdit and add the key/value pair breaklight/0.1
3. Make the light with the name breaklight.


Also: I only check the forums about once a say so stop whining when I'm not around.
 
 
 
2006 Jun 5 at 20:19 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
Wait. I re-read you're first post and now I'm confused.

Did you name the func_breakable the same name as you targetted with it?

That should cause the game to commit suicide. Don't do that.
 
 
 
2006 Jun 5 at 20:24 UTC
RuSs

2006 Apr 19 • 180
21 ₧
yeah
Www.Ddaycz.co.uK
 
 
 
2006 Jun 5 at 20:54 UTC
RuSs

2006 Apr 19 • 180
21 ₧
i cant be arsed with the lights
Www.Ddaycz.co.uK
 
 
 
2006 Jun 5 at 20:56 UTC
RuSs

2006 Apr 19 • 180
21 ₧
What i need really the most is for at LEAST 1 person to reply to my ''please somebody help'' firetruck because i cant test my map without a proper compile.
Www.Ddaycz.co.uK
 
 
 
2006 Jun 5 at 21:03 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
That one looks resolved by smokey. Are you still having a problem? Post in that truck about what is still wrong please.
 
 
 
2006 Jun 5 at 22:36 UTC
RuSs

2006 Apr 19 • 180
21 ₧
no its the other 1
no 1 has replied to it at all
Www.Ddaycz.co.uK
 
 
 
2006 Jun 5 at 23:33 UTC
EVIL
2006 Mar 1 • 74
22 ₧
i made a testmap and i shot the lamp, it gets darker but not completly black
 
 
 
2006 Jun 6 at 10:35 UTC
RuSs

2006 Apr 19 • 180
21 ₧
so you have a plan
Www.Ddaycz.co.uK
 
 
 
2006 Jun 6 at 10:56 UTC
EVIL
2006 Mar 1 • 74
22 ₧
not really
 
 
 
2006 Jun 6 at 12:10 UTC
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