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I have 2 problems at the moment. First would be that, I dunno how to make invisible walls. Second would be that, is it possible to shrink the whole map. Any help is appreciated . Sorry if my english isn't as good as it could be .
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2010 Dec 28 at 19:02 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Yes, brushes textured with CLIP are invisible but stop players moving through. By making the whole thing smaller, I assume you've made it at one size but want to shrink it?
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2010 Dec 28 at 21:02 UTC
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Down Rodeo said: Yes, brushes textured with CLIP are invisible but stop players moving through.
Nades, bullets, or anything that is not a player can go through it though.
If you want an impenetrable barrier, that is nothing can go through it. Make the brush with AAA texture, then make it a func_wall.
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2010 Dec 28 at 21:13 UTC
— Ed. 2010 Dec 28 at 21:14 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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Or set the renderamount thingy in the funk_wall to 0.
And you could try shrinking the whole map by selecting the whole map (ctrl+a) then dragging the corner thing to make it smaller, but im not even sure that works since I don't have hammer on my pc anymore
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2010 Dec 29 at 03:26 UTC
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SRAW said: (ctrl+a)
Resizes the view windows, it does not select everything.
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2010 Dec 29 at 03:28 UTC
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SRAW
Rocket Man
2007 Nov 6 • 2525
601 ₧
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sprinkles said: SRAW said: (ctrl+a)
Resizes the view windows, it does not select everything.
I said I don't have hammer anymore so I can't remember
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2010 Dec 29 at 04:32 UTC
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SRAW said: sprinkles said: SRAW said: (ctrl+a)
Resizes the view windows, it does not select everything.
I said I don't have hammer anymore so I can't remember
Then don't give advice....
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2010 Dec 29 at 04:36 UTC
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Can this func_wall be also outside map's limiter? One time I got error that any entity can't be outside of the map, I need all walls outside to be invisible.
I want to resize the whole map, all objects to a smaller size, I understand when it's not possible, but maybe it isn't ...?
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2010 Dec 29 at 12:24 UTC
— Ed. 2010 Dec 29 at 12:26 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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func_walls don't stop the beer from escaping.
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2010 Dec 29 at 12:52 UTC
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Down Rodeo said: Yes, brushes textured with CLIP are invisible but stop players moving through.
That is the kind of wall I'm looking. Can it be outside of the map too :P ? I need walls like for example in zm_infantry.
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2010 Dec 29 at 16:57 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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I have never played that map and so have no idea.
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2010 Dec 29 at 17:05 UTC
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Where can I get this clip thing for invisible wall?
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2010 Dec 29 at 19:35 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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2010 Dec 29 at 19:43 UTC
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And where can I download it? :D
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2010 Dec 29 at 20:16 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Gah, look at the ladder tutorial. It's all there.
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2010 Dec 29 at 20:28 UTC
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Sorry but I can't find it -.-
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2010 Dec 29 at 20:57 UTC
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2010 Dec 29 at 21:03 UTC
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I found this before, but you mean that texture, with stupid faces on it, is that CLIP? o.O
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2010 Dec 29 at 21:10 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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It's probably in Half-Life.wad, no?
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2010 Dec 29 at 21:10 UTC
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You can't use func_walls outside of a map it would cause you a leak. The clip texture can be found when you download zhlt (zhlt.wad).
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2010 Dec 29 at 21:11 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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2010 Dec 29 at 21:17 UTC
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And it is still with the stupid faces? :D
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2010 Dec 29 at 21:19 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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I quite like the faces, actually.
It looks like the func_ladder page says.
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2010 Dec 29 at 21:34 UTC
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Ok, one problem solved, thanks :). But like I understood, this shrinking isn't possible in Hammer?
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2010 Dec 29 at 21:49 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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Maybe? Try the Hammer help.
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2010 Dec 29 at 22:01 UTC
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