Last 2 questions. :D

Last 2 questions. :D

Hammer Mapping — Page [1]
bandora

2008 Sep 24 • 80
Those are the last two questions I am going to ask, I swear.

First question how do I apply decals on the map.. You know if I want to put lets say.. Thanks to Superjer.com on a wall [of course I am going to have to make a picture of that (sprites?)].

And last but not least, how do I make an overview for my map?
(even tho there are some teleport areas that teleports a person to a different place in the grid; in hammer).


Thanks in advance.
Bandora = tomato in arabic.. GOT IT? :)

And don't ask why I picked this nickname.. LOONG STORY!
 
 
 
2009 Jan 6 at 16:42 UTC — Ed. 2009 Jan 6 at 18:10 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
There is an apply decals tool bellow the Toggle Texture application tool (the one that looks like a strange brick with a red spiral in front of it).
Or you can place infodecals (point entities) and in their properties write the decal textures.

Creating an overview
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 6 at 17:41 UTC
bandora

2008 Sep 24 • 80
Yeah but when I click it and like click on something else it doesn't do anything.

And about the infodecal does it work if I want to put multiple decals on a wall? (next to each other)? and also how to I tie the wall to the infodecal.. when I press Ctrl+T I don't find infodecal listed there, however when I click on the entity tool I am able to find it and create it somewhere on the map.

And ty for the overview link.
Bandora = tomato in arabic.. GOT IT? :)

And don't ask why I picked this nickname.. LOONG STORY!
 
 
 
2009 Jan 6 at 18:06 UTC — Ed. 2009 Jan 6 at 18:15 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
bandora said:
Yeah but when I click it and like click on something else it doesn't do anything.

you have to select a decal texture first (one of the { textures that has a white background). If you don't have any, tell hammer to use the decals.wad (I think it should be in the valve folder).

speaking of decals is there a way of resizing decals (without changing the texture itself/making a new texture)?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 6 at 18:14 UTC — Ed. 2009 Jan 6 at 18:15 UTC
bandora

2008 Sep 24 • 80
What if I want to create my own decals? Do I create it in Wally?
Bandora = tomato in arabic.. GOT IT? :)

And don't ask why I picked this nickname.. LOONG STORY!
 
 
 
2009 Jan 6 at 18:17 UTC — Ed. 2009 Jan 6 at 18:18 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
I'm actually not entirely sure how to make { textures in Wally, since I haven't used it much...
but yeah, if you want to create a new texture, you have to do it in Wally (or some other texture-creator which is currently unknown to me).

EDIT: aha, this might help:
http://www.telefragged.com/wally/tutorials/hl_color_decals.html
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 6 at 18:21 UTC — Ed. 2009 Jan 6 at 18:22 UTC
bandora

2008 Sep 24 • 80
Mate de Vita said:
I'm actually not entirely sure how to make { textures in Wally, since I haven't used it much...
but yeah, if you want to create a new texture, you have to do it in Wally (or some other texture-creator which is currently unknown to me).

EDIT: aha, this might help:
http://www.telefragged.com/wally/tutorials/hl_color_decals.html


Ah yes I've seen this before but couldn't find it anymore..

When I selected a decal from the wad file and then clicked on the apply decal I tried to put it somewhere but it wouldn't show up? what am I suppose to do exactly?

Also can I put a decal on the clip texture? Because I want it to be in a place where there's no wall.. Hmm but then people can't walk through the place.. it doesn't matter I guess, can it be done though?
Bandora = tomato in arabic.. GOT IT? :)

And don't ask why I picked this nickname.. LOONG STORY!
 
 
 
2009 Jan 6 at 19:57 UTC — Ed. 2009 Jan 6 at 20:00 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
bandora said:
Mate de Vita said:
I'm actually not entirely sure how to make { textures in Wally, since I haven't used it much...
but yeah, if you want to create a new texture, you have to do it in Wally (or some other texture-creator which is currently unknown to me).

EDIT: aha, this might help:
http://www.telefragged.com/wally/tutorials/hl_color_decals.html


Ah yes I've seen this before but couldn't find it anymore..

When I selected a decal from the wad file and then clicked on the apply decal I tried to put it somewhere but it wouldn't show up? what am I suppose to do exactly?

Also can I put a decal on the clip texture? Because I want it to be in a place where there's no wall.. Hmm but then people can't walk through the place.. it doesn't matter I guess, can it be done though?

You just select a decal texture, then click on the apply decal tool and then you need to click the select tool and click where you want the decal to be.

As for putting it on the clip... I have no idea.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 6 at 20:37 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
I don't think you can make your own decals unless you make your own mod. Decals have to be in decals.wad is why. You can use the letter and number decals from HL if you want, though.

I could be wrong if the game has been patched since to allow custom decals per-map, but I doubt it.

You can't put a decal on a clip.

alternate solution
Just make a func_wall or func_illusionary with rendermode=solid and fxamount=255. Put your {texture on one side and set the other sides to null.
 
 
 
2009 Jan 7 at 02:01 UTC — Ed. 2009 Jan 7 at 02:01 UTC
bandora

2008 Sep 24 • 80
superjer said:
I don't think you can make your own decals unless you make your own mod. Decals have to be in decals.wad is why. You can use the letter and number decals from HL if you want, though.

I could be wrong if the game has been patched since to allow custom decals per-map, but I doubt it.

You can't put a decal on a clip.

alternate solution
Just make a func_wall or func_illusionary with rendermode=solid and fxamount=255. Put your {texture on one side and set the other sides to null.


Well the thing is that there's a map (kz_wsp_marioland.bsp) that has decals on the side (mario related decals), and I wanted to do the same (with the same textures) since my map is a mario map.
Bandora = tomato in arabic.. GOT IT? :)

And don't ask why I picked this nickname.. LOONG STORY!
 
 
 
2009 Jan 10 at 23:25 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
how do you make a custom {texture then?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 11 at 09:41 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
bandora said:

Well the thing is that there's a map (kz_wsp_marioland.bsp) that has decals on the side (mario related decals), and I wanted to do the same (with the same textures) since my map is a mario map.


Could you show a screenshot of these "decals"?

AFAIK superjer is right, you can't make custom decals. It's probably hard-coded into the engine that decals only work if they're in decals.wad.

Mate de Vita said:
how do you make a custom {texture then?


Do you mean a transparent texture? If so: http://www.egir.dk/index.php?page=wal_transparent/wal_transparent.html

(A transparent texture is NOT the same as a decal, they both start with a { in their name but a transparent texture has a solid-blue background while a decal has a white background... haven't we been through this before in another thread? )
QUACK! QUACK!
 
 
 
2009 Jan 11 at 10:59 UTC — Ed. 2009 Jan 11 at 11:13 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Killer-Duck said:
Mate de Vita said:
how do you make a custom {texture then?


Do you mean a transparent texture? If so: http://www.egir.dk/index.php?page=wal_transparent/wal_transparent.html

(A transparent texture is NOT the same as a decal, they both start with a { in their name but a transparent texture has a solid-blue background while a decal has a white background... haven't we been through this before in another thread? )

Yes, I mean a transparent texture.
Yes, I know they're not the same.
Yes, we have been through it in another thread.
Thanks.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Jan 11 at 12:12 UTC
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