Kinda stupid question

Kinda stupid question

Hammer Mapping — Page [1]
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 566
80,085 ₧
How do i make moving objects?
 
 
 
2010 Jan 26 at 19:59 PST
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 84
68 ₧
Give it legs. and Then a bran. Or just put a biiig box on a hill. With you at the bottom of the hill.
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
 
 
 
2010 Jan 26 at 22:21 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 566
80,085 ₧
huh?
 
 
 
2010 Jan 26 at 22:23 PST
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
use func_train, but im so good at that stuff, so wait till mate de vate or killer duck answers
Free Steam Games
 
 
 
2010 Jan 27 at 02:58 PST
EMO_with_AWP

2008 Mar 23 • 192
func_pushable is one method. Idk if that's what you want though.
 
 
 
2010 Jan 27 at 16:55 PST
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 84
68 ₧
Outcast said:
huh?

You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
 
 
 
2010 Jan 27 at 18:37 PST — Ed. 2010 Jan 27 at 18:38 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 566
80,085 ₧
SolidKAYOS said:
Outcast said:
huh?

You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.


I just make some cs maps when i m bored that's all.
 
 
 
2010 Jan 27 at 18:51 PST
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 84
68 ₧
Outcast said:
SolidKAYOS said:
Outcast said:
huh?

You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.


I just make some cs maps when i m bored that's all.

Well enjoy my fucking jokes and you wont be bored.
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
 
 
 
2010 Jan 27 at 19:48 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 566
80,085 ₧
I ll give a try lol
 
 
 
2010 Jan 27 at 20:54 PST
ColinB

2009 Dec 12 • 48
It depends on what kind of object and what you want to do with the object.
 
 
 
2010 Jan 29 at 10:38 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Most of the time, func_train works for moving objects. However, the func_train entity is more of an advanced entity. It would be extraordinarily helpful if you tell us what it is supposed to be moving (a vehicle, elevator, etc.).
 
 
 
2010 Jan 29 at 22:31 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 566
80,085 ₧
sprinkles said:
Most of the time, func_train works for moving objects. However, the func_train entity is more of an advanced entity. It would be extraordinarily helpful if you tell us what it is supposed to be moving (a vehicle, elevator, etc.).


I said it a little wrong i think.I meant objects that move by themselves not objects that player can move.For example Flying objects
 
 
 
2010 Jan 30 at 22:48 PST — Ed. 2010 Jan 30 at 22:49 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
No, for moving objects you want func_train. For objects the player can move you want func_pushable (like in cs_estate the table by the door).
 
 
 
2010 Jan 31 at 00:18 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 566
80,085 ₧
K thanks.
 
 
 
2010 Jan 31 at 16:06 PST
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