Outcast
My points value is a hilarious example of numerical humor.
![](./avatars/outcast.png)
2009 Dec 13 • 567
80,085 ₧
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How do i make moving objects?
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2010 Jan 27 at 03:59 UTC
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Give it legs. and Then a bran. Or just put a biiig box on a hill. With you at the bottom of the hill.
Make awkward sexual advances, not war. Down Rodeo said: Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that ![](http://www.superjer.com/forum/moticons/annoyed.gif)
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2010 Jan 27 at 06:21 UTC
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Outcast
My points value is a hilarious example of numerical humor.
![](./avatars/outcast.png)
2009 Dec 13 • 567
80,085 ₧
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huh?
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2010 Jan 27 at 06:23 UTC
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SRAW
Rocket Man
![](./avatars/sdaw.png)
2007 Nov 6 • 2525
601 ₧
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use func_train, but im so good at that stuff, so wait till mate de vate or killer duck answers
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2010 Jan 27 at 10:58 UTC
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func_pushable is one method. Idk if that's what you want though.
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2010 Jan 28 at 00:55 UTC
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Outcast said: huh?
You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.
Make awkward sexual advances, not war. Down Rodeo said: Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that ![](http://www.superjer.com/forum/moticons/annoyed.gif)
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2010 Jan 28 at 02:37 UTC
— Ed. 2010 Jan 28 at 02:38 UTC
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Outcast
My points value is a hilarious example of numerical humor.
![](./avatars/outcast.png)
2009 Dec 13 • 567
80,085 ₧
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SolidKAYOS said: Outcast said: huh?
You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.
I just make some cs maps when i m bored that's all.
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2010 Jan 28 at 02:51 UTC
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Outcast said: SolidKAYOS said: Outcast said: huh?
You must be new. Don't mind me, i just try to humor you. Everyone is Too serious in this section. Liven up.
I just make some cs maps when i m bored that's all.
Well enjoy my fucking jokes and you wont be bored.
Make awkward sexual advances, not war. Down Rodeo said: Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that ![](http://www.superjer.com/forum/moticons/annoyed.gif)
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2010 Jan 28 at 03:48 UTC
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Outcast
My points value is a hilarious example of numerical humor.
![](./avatars/outcast.png)
2009 Dec 13 • 567
80,085 ₧
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I ll give a try lol
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2010 Jan 28 at 04:54 UTC
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It depends on what kind of object and what you want to do with the object.
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2010 Jan 29 at 18:38 UTC
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Most of the time, func_train works for moving objects. However, the func_train entity is more of an advanced entity. It would be extraordinarily helpful if you tell us what it is supposed to be moving (a vehicle, elevator, etc.).
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2010 Jan 30 at 06:31 UTC
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Outcast
My points value is a hilarious example of numerical humor.
![](./avatars/outcast.png)
2009 Dec 13 • 567
80,085 ₧
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sprinkles said: Most of the time, func_train works for moving objects. However, the func_train entity is more of an advanced entity. It would be extraordinarily helpful if you tell us what it is supposed to be moving (a vehicle, elevator, etc.).
I said it a little wrong i think.I meant objects that move by themselves not objects that player can move.For example Flying objects
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2010 Jan 31 at 06:48 UTC
— Ed. 2010 Jan 31 at 06:49 UTC
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No, for moving objects you want func_train. For objects the player can move you want func_pushable (like in cs_estate the table by the door).
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2010 Jan 31 at 08:18 UTC
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Outcast
My points value is a hilarious example of numerical humor.
![](./avatars/outcast.png)
2009 Dec 13 • 567
80,085 ₧
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K thanks.
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2010 Feb 1 at 00:06 UTC
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