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Ok, so im making a map where they get teleported to a spot and then they have to get teleported out.. but on the teleported out i want it to disapear from time or a button... is that possible? if that is tell me please 8]
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2008 Jun 18 at 06:43 UTC
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or i could get something to get in its way.. like a door.. but the door moves away again..
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2008 Jun 18 at 06:52 UTC
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Im bored so im fucking with the hammer guyz today.
By things i heard on this section i doubt it is.
But maybe you could set a time to it to go off.(like a bomb)
or my havokk side saying to this: How do you make things dissapear?
Put mr.sticks ,brad ,and sraw together in the room with it.It will NEVER Come back again!
Make awkward sexual advances, not war. Down Rodeo said: Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
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2008 Jun 18 at 07:23 UTC
— Ed. 2008 Jun 18 at 07:24 UTC
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ok... how would i make that bomb and can i make it so it destroys the teleporter or no?
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2008 Jun 18 at 07:35 UTC
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env_explosion?
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2008 Jun 18 at 07:35 UTC
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or could i make like a wall that moves to that spot and then covers it? is that possible?
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2008 Jun 18 at 07:38 UTC
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Anyone know how to make so a brush moves to a certain area? Like a wall moving to an area..
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2008 Jun 18 at 07:55 UTC
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Down Rodeo
Cap'n Moth of the Firehouse
2007 Oct 19 • 5486
57,583 ₧
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I don't quite get what you mean.
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2008 Jun 18 at 10:04 UTC
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Well like.. theres teleporter's and i want them to disapear is a certain time. but if it doesnt work couldnt we have something like move over it to cover it up? like in the map zm_boatescape..??
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2008 Jun 18 at 10:05 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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You could have your teleporter in a box that opens... is that what you mean?
May contain traces of invisible text.
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2008 Jun 18 at 11:03 UTC
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would it close back up??
well, i would want it to open first by itself because they need to get teleported from the same teleporter and to the other side and then on the other side theres a button that closes it....
My other solution is a func_train... I dont really know how to work em can you guys help?
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2008 Jun 18 at 11:18 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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You can make a func_door. Open it's properties and set the following:
*name = joey
*delay before close = whatever you want
*Flags-> Starts Open
And if you want the door invisible...
*rendermode = texture
*fxamount = 0
Make the button (func_button) and set it's Target to joey
May contain traces of invisible text.
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2008 Jun 18 at 11:24 UTC
— Ed. 2008 Jun 18 at 11:28 UTC
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allright but when they press the button it should close right? and never open again 0.o!
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2008 Jun 18 at 11:25 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Yes. I edited the last post, so read it again.
May contain traces of invisible text.
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2008 Jun 18 at 11:29 UTC
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thanks your allways a big help
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2008 Jun 18 at 11:32 UTC
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That being said i believe edan deserves more points.
Make awkward sexual advances, not war. Down Rodeo said: Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
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2008 Jun 25 at 14:42 UTC
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eDan Co.
Mighty Typist
2007 Sep 24 • 2921
252 ₧
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Thank you.
May contain traces of invisible text.
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2008 Jun 25 at 15:00 UTC
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+3 points for edan being so lovable
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2008 Jun 25 at 18:01 UTC
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