Invisible Texture

Invisible Texture

Hammer Mapping — Page [1]
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
My invisible texture is not invisible.

Texture:
Name- {groundHole
invisible part 255, 0, 0 (straight blue)

Entity:
fun_wall
render mode- solid
fx amount- 255

Why isn't it invisible?
 
 
 
2010 Jun 17 at 01:34 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
sprinkles said:
My invisible texture is not invisible.

Texture:
Name- {groundHole
invisible part 255, 0, 0 (straight blue)

Entity:
fun_wall
render mode- solid
fx amount- 255

Why isn't it invisible?

Its because you made it a fun_wall. It can either be fun, or it can be invisible, but you can't have both.
</sarcasm>

Try messing with the render mode, I recall that being the problem when I was trying to do something similar.
 
 
 
2010 Jun 17 at 02:41 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Is this a texture you made yourself? If so, make sure blue is the last colour in the palette: http://www.egir.dk/index.php?page=wal_transparent/wal_transparent.html
QUACK! QUACK!
 
 
 
2010 Jun 17 at 07:33 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Yes, and yes. I followed this tutorial to the t: http://www.slackiller.com/DCtuts/DCtuts/tutorialps02.htm.
 
 
 
2010 Jun 17 at 13:55 UTC
Rockbomb
Dog fucker (but in a good way now)

2009 Nov 14 • 2045
What did you save it as? Its possible that when you saved it the compression slightly changed the blue (though its doubtful, cuz true blue should be supported in any format), but its a possibility.
 
 
 
2010 Jun 17 at 14:06 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
.tga
 
 
 
2010 Jun 17 at 14:23 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
sprinkles said:
My invisible texture is not invisible.

Texture:
Name- {groundHole
invisible part 255, 0, 0 (straight blue)

Entity:
fun_wall
render mode- solid
fx amount- 255

Why isn't it invisible?

Does it appear as blue or black ingame?
Also, iirc textures have to be 8-bit bmps. Not sure about this one though.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Jun 17 at 14:52 UTC — Ed. 2010 Jun 17 at 14:53 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Its blue in game, looks jus' like it does in hammer.

 
 
 
2010 Jun 17 at 15:11 UTC — Ed. 2010 Jun 17 at 15:14 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
that womans thorax is closer than useual to that mans geneteila
I drink to forget but I always remember.
 
 
 
2010 Jun 17 at 16:08 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Can you upload the wad?
QUACK! QUACK!
 
 
 
2010 Jun 17 at 17:25 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Of course.


http://www.speedyshare.com/files/23005845/test2.wad

If you open the wad up you'll notice that the names are incorrect, but I appended the necessary '{' before the name and they still don't work. Also, I copied a texture from the halflife.wad and pasted it into Photoshop, and it doesn't work either (its the net texture).
 
 
 
2010 Jun 17 at 17:27 UTC — Ed. 2010 Jun 17 at 17:37 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
If you look at the palette for your picture in Wally you'll see that the blue colour is NOT the last colour of the palette. Follow the tutorial I posted earlier on how to swap the colours to get the blue one to be at the last index.
QUACK! QUACK!
 
 
 
2010 Jun 17 at 20:17 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
It was before...
 
 
 
2010 Jun 17 at 20:45 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
What?
QUACK! QUACK!
 
 
 
2010 Jun 17 at 20:57 UTC
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