i want to ask somethin, and about DEATHRUN map

i want to ask somethin, and about DEATHRUN map

Hammer Mapping — Page [1]
Lorenzo

2008 Sep 1 • 93
i want to make a DR map, and i want to ask;
-How to make func_door sliding one by one if the brush is a stairs with one button? can we?
-What is the function of multi_manager and trigger_multiple?
-How i can make a laser? and a moving laser?
-how to make a func_breakable will break itself when a player move on the brush??
-mines?

i need an advices from u all.
thanks.

sorry about my poor English..
[Noobs] Lorenzo
 
 
 
2010 Jan 10 at 06:47 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
Lorenzo said:

-how to make a func_breakable will break itself when a player move on the brush??


go to the brush properties and flags tab and presser
I drink to forget but I always remember.
 
 
 
2010 Jan 10 at 06:57 UTC
Lorenzo

2008 Sep 1 • 93
the_cloud_system said:
go to the brush properties and flags tab and presser


yeah thx. it works. but, how about the other one???
[Noobs] Lorenzo
 
 
 
2010 Jan 10 at 10:30 UTC — Ed. 2010 Jan 10 at 10:30 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Lorenzo said:
i want to make a DR map, and i want to ask;
-How to make func_door sliding one by one if the brush is a stairs with one button? can we?

...what?
Lorenzo said:
-What is the function of multi_manager and trigger_multiple?

A multi_manager triggers one or more entities when triggered. To specify the targeted entities, disable SmartEdit and press add. The target name is then specified under Key and the delay before it's triggered under Value.
A trigger_multiple triggers its target (one target only) when a player touches it (or walks/jumps/whatever through it).
Lorenzo said:
-How i can make a laser? and a moving laser?

http://twhl.co.za/tutorial.php?id=12
Lorenzo said:
-mines?

Make a func_breakable, check the On pressure flag and set the explosion magnitude to a non-zero number.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Jan 10 at 12:29 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
mehhhhhhhhh and maddevate saves the dayyy
I drink to forget but I always remember.
 
 
 
2010 Jan 10 at 19:12 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
the_cloud_system said:
mehhhhhhhhh and maddevita saves the dayyy

fixt
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Jan 10 at 19:38 UTC
Lorenzo

2008 Sep 1 • 93
Mate de Vita said:
Lorenzo said:
i want to make a DR map, and i want to ask;
-How to make func_door sliding one by one if the brush is a stairs with one button? can we?

...what?


make a sliding stairs, but it move one by one.
[Noobs] Lorenzo
 
 
 
2010 Jan 12 at 11:03 UTC — Ed. 2010 Jan 12 at 14:30 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Lorenzo said:
i want to make a DR map, and i want to ask;
-How to make func_door sliding one by one if the brush is a stairs with one button? can we?
-What is the function of multi_manager and trigger_multiple?
-How i can make a laser? and a moving laser?
-how to make a func_breakable will break itself when a player move on the brush??
-mines?

i need an advices from u all.
thanks.

sorry about my poor English..



For the sliding stars (I am assuming that you want it like normal stairs and then something triggers it and the stairs go flat and they slide/fall down) You could make the stairs normal and tie them to the func_train. Then make the slide below them and tie it to a different func_train. So that when it is triggered the stairs move down while the slide moves up.

The multimanager lets you, on event, trigger multiple things. For example, when someone pushes a button I want one door to open and the other to close. Make the button trigger the multimanager then the multimanager triggers both doors.

The trigger_multiple lets you trigger something an infinite number of times in a round.

There is a func_laser to make the laser.

Func_breakable has a trigger on touch or pressure, use that.

For mines you can make a little mound or whatnot, and put a env_explosion in it. Then you make the mound the trigger for the explosion.
 
 
 
2010 Jan 12 at 17:53 UTC
Lorenzo

2008 Sep 1 • 93
owh thanks.
and, what can we make for DR map???
i mean like Hammer, Laser, Death Water, Breakable way, Moving Wall, etc.
and maybe u have some. can u all give me a tutor for make all of that? cz i cant make it.
[Noobs] Lorenzo
 
 
 
2010 Jan 13 at 10:54 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Lorenzo said:
owh thanks.
and, what can we make for DR map???
i mean like Hammer, Laser, Death Water, Breakable way, Moving Wall, etc.
and maybe u have some. can u all give me a tutor for make all of that? cz i cant make it.


maleyu babi, u always ruin my dota games, like once this MALAY/INDO was vengeful spirit, i was a veno, anyway, my score was 1kill 1 death, his score was 1 kill - 12 deaths!!!!!!!!!!!

if u play deathrun_temple u mean, i think the hammer thing is a func_train, lasers can just use env_laser or whatever the entity is called

as for water, just cover that area with trigger_hurt
breakable way just use func_breakable, and if you want to trigger it with button... u can

moving wall func train again
Free Steam Games
 
 
 
2010 Jan 13 at 11:29 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
SRAW said:
Lorenzo said:
owh thanks.
and, what can we make for DR map???
i mean like Hammer, Laser, Death Water, Breakable way, Moving Wall, etc.
and maybe u have some. can u all give me a tutor for make all of that? cz i cant make it.


maleyu babi, u always ruin my dota games, like once this MALAY/INDO was vengeful spirit, i was a veno, anyway, my score was 1kill 1 death, his score was 1 kill - 12 deaths!!!!!!!!!!!

if u play deathrun_temple u mean, i think the hammer thing is a func_train, lasers can just use env_laser or whatever the entity is called

as for water, just cover that area with trigger_hurt
breakable way just use func_breakable, and if you want to trigger it with button... u can

moving wall func train again


Don't take advice from someone with poor grammer...
 
 
 
2010 Jan 13 at 17:43 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
sprinkles said:

Don't take advice from someone with poor grammer...


QUACK! QUACK!
 
 
 
2010 Jan 13 at 18:51 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Killer-Duck said:
sprinkles said:

Don't take advice from someone with poor grammer...



KD just made a funny o.O
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Jan 13 at 19:02 UTC — Ed. 2010 Jan 13 at 19:03 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
QUACK! QUACK!
 
 
 
2010 Jan 13 at 19:04 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
I only did it to piss sraw off.
 
 
 
2010 Jan 14 at 00:56 UTC
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