I need some help with HLRAD problems

I need some help with HLRAD problems

Hammer Mapping — Page [1]
zivk8
2008 Mar 2 • 10
Here is the .log file:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures surf_ziv_trophy
Entering surf_ziv_trophy.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
(0.13 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.66 seconds)

Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 7 used textures, 50.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 7 used textures, 50.00 percent of map (162 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.57 mb (of 4.00 mb MAX)
0.88 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp surf_ziv_trophy

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'surf_ziv_trophy.prt'
5.17 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis surf_ziv_trophy
473 portalleafs
1659 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.83 seconds)
LeafThread:
(115.63 seconds)
average leafs visible: 259
g_visdatasize:26997 compressed from 28380
116.64 seconds elapsed [1m 56s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad surf_ziv_trophy

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


11410 faces
Create Patches : 151376 base patches
0 opaque faces
2966579 square feet [427187456.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


----- END hlrad -----
 
 
 
2008 Apr 19 at 19:55 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Error: Exceeded MAX_PATCHES: http://www.slackiller.com/tommy14/errors.htm#maxpatch
QUACK! QUACK!
 
 
 
2008 Apr 19 at 20:49 UTC
zivk8
2008 Mar 2 • 10
It only explains the problem it doesn't help me to solve the problem
 
 
 
2008 Apr 20 at 10:57 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
zivk8 said:
It only explains the problem it doesn't help me to solve the problem


What!? Are you illiterate!? It tells you 4 possible ways to fix it!
QUACK! QUACK!
 
 
 
2008 Apr 20 at 11:41 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2008 Apr 20 at 12:03 UTC
zivk8
2008 Mar 2 • 10
There are 4 ways to fix that, but nothing helps me fix it.
I understood that i can't use ZHLT for my map.
 
 
 
2008 Apr 21 at 16:42 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
zivk8 said:
I understood that i can't use ZHLT for my map.


What!? There are no other compiling tools unless you're talking about the 10 year old and outdated compiling tools that are shipped with Hammer(qcsg, qbsp2, qrad...), there exist of course older versions of ZHLT but they have the exact same MAX_PATCH-limit.

It would be interesting to see some screenshots of your map from Hammer, it must be very big to cause this error or, as I expect, very poorly built...
QUACK! QUACK!
 
 
 
2008 Apr 21 at 17:34 UTC — Ed. 2008 Apr 21 at 20:16 UTC
zivk8
2008 Mar 2 • 10
It's realy a big map (like any other surf map)
 
 
 
2008 Apr 22 at 10:02 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
Let us see a screenshot of it then(from hammer)....
QUACK! QUACK!
 
 
 
2008 Apr 22 at 10:24 UTC
zivk8
2008 Mar 2 • 10
But it has a lot of invisible walls (to prevent shortcuts).
You know that invisible walls will be blue and not invisible only in hammer.
If I will recreate the map with much smaller scales the map will pass HLRAD?
 
 
 
2008 Apr 22 at 15:20 UTC — Ed. 2008 Apr 22 at 15:21 UTC
begginer

2007 Oct 24 • 990
13 ₧
so what if you have invisible walls ? they are visible in hammer anyway ...

also
humongous / complex maps are like a headache for zhtl
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Apr 22 at 18:36 UTC — Ed. 2008 Apr 22 at 18:37 UTC
zivk8
2008 Mar 2 • 10
I created a new map and I successfully compiled the map but I see that only the sky and the places which are closed to the lights are not lighting and i just wanted to know how can I make almost everything like in de_dust2.
(don't laught at my grammer!)
 
 
 
2008 Apr 22 at 18:53 UTC
begginer

2007 Oct 24 • 990
13 ₧
amm what are you trying to do ?

making your whole map be lighted up nicely ?

if yes ..

if you have a lot of sky in you map then add a light_environment ( point entity )
this will make your sky brush emit light

( if you don't have the entity then download expert.fgd from here )
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Apr 22 at 18:56 UTC — Ed. 2008 Apr 22 at 18:57 UTC
zivk8
2008 Mar 2 • 10
And how do i replace the normal sky texture (mountains like in cs_militia) to something like in cs_office?
 
 
 
2008 May 9 at 17:15 UTC
begginer

2007 Oct 24 • 990
13 ₧
open hammer , go to map -> map properties
and go to cl_skyname and write there the name of the sky you want
heres a list http://www.vlatitude.com/resources/cs_sky.php
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 May 9 at 19:29 UTC
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