I have a problem with bsp file please help me..... :'(

I have a problem with bsp file please help me..... :'(

Hammer Mapping — Page [1] 2
Ghaith1
2014 Apr 27 • 46
Hi
I created a new map of cs1.6 with valve hammer editor 3.4 but i am missing the .bsp file
I tryed to follow this website file:///C:/zhlt/read%20me%20first.htm and http://www.superjer.com/failcompile.php
When I failed to get bsp file i read this: Other errors may be obvious enough for you to figure out, like a missing file.
Yes I missed a file because when i opened the Notepad it says: hlcsg: Error: Error opening catpee.map: No such file or directory

Please admin or support help me As soon as possible...
 
 
 
2014 Apr 27 at 23:40 UTC — Ed. 2014 Apr 28 at 21:06 UTC
buq25

2008 Jul 5 • 583
295 ₧
Ghaith1 said:
Error opening catpee.map

Is your map called catpee when you edit it in hammer? If no, either rightclick -> edit the .bat file and change the listed name there to the name of your map, or change the name of your map in hammer.
catpee.bat: said:
@echo off
hlcsg -nowadtextures catpee
hlbsp catpee
hlvis catpee
hlrad catpee
copy catpee.bsp "C:\half-life\cstrike\maps"
cd "C:\half-life"
pause
hl -dev -console -game cstrike +sv_cheats 1 +map catpee

Change the bolded letters to the name of your map-file.

If this isn't the problem, make sure that your .map is in the folder with hlbsp, hlcsg, hlrad, hlvis and all the other files.
Today's post brought to you by the letter: "heck".
 
 
 
2014 Apr 28 at 15:41 UTC — Ed. 2014 Apr 28 at 15:44 UTC
Ghaith1
2014 Apr 27 • 46
I ve done what u said but it failed and when I opened the Notepad it says:

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zm_karakouz
Error: Can't open zm_karakouz.p0

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zm_karakouz
>> There was a problem compiling the map.
>> Check the file zm_karakouz.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zm_karakouz
>> There was a problem compiling the map.
>> Check the file zm_karakouz.log for the cause.

----- END hlrad -----


Please help me I m not professional in these things ..
I Prefer to help me via Teamviwer.Send me a request skype: koussay11
 
 
 
2014 Apr 28 at 19:27 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
Do you have your .map file in the same place as the compilers? Also try dragging and dropping your .map over all four of the programs in order, and it should work
Free Steam Games
 
 
 
2014 Apr 28 at 19:57 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
It appears you are somehow skipping hlcsg and running hlbsp first. You always need to run hlcsg first.
 
 
 
2014 Apr 28 at 20:41 UTC
buq25

2008 Jul 5 • 583
295 ₧
SuperJer said:
It appears you are somehow skipping hlcsg and running hlbsp first. You always need to run hlcsg first.

Missed the hlcsg line maybe?
hlcsg -nowadtextures catpee

Check that that is correctly changed as well.
Today's post brought to you by the letter: "heck".
 
 
 
2014 Apr 28 at 21:59 UTC — Ed. 2014 Apr 28 at 22:04 UTC
Ghaith1
2014 Apr 27 • 46
I forgot to tell u something guys:
When i want to play in my map the game closes and it says :
Mod_LoadBrushModel: maps/zm_karakouz.bsp was wrong version number 1074580685 should be 30.
Please guys help me
buq25 or SuperJer or SRAW help me via teamviwer and check my problem pls... :'(
 
 
 
2014 Apr 29 at 18:49 UTC — Ed. 2014 Apr 29 at 18:50 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Your BSP won't work unless you get the compile to succeed. Please post your newest compile log.
 
 
 
2014 Apr 29 at 20:03 UTC
Ghaith1
2014 Apr 27 • 46
SuperJer said:
Your BSP won't work unless you get the compile to succeed. Please post your newest compile log.

This is my zm_karakouz log file:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures zm_karakouz
Entering zm_karakouz.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 214, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 214, Side 1: plane with no normal
Error: Entity 0, Brush 214, Side 1: has a coplanar plane at (200, 696, 316), texture CASTFLT
Error: Entity 0, Brush 214, Side 2: plane with no normal
Error: Entity 0, Brush 214, Side 2: has a coplanar plane at (200, 696, 316), texture CASTFLT
Error: Entity 0, Brush 214, Side 2: has a coplanar plane at (200, 696, 316), texture CASTFLT
Error: Entity 0, Brush 214, Side 3: plane with no normal
Error: Entity 0, Brush 214, Side 3: has a coplanar plane at (200, 696, 316), texture CASTFLT
Error: Entity 0, Brush 214, Side 3: has a coplanar plane at (200, 696, 316), texture CASTFLT
Error: Entity 0, Brush 214, Side 3: has a coplanar plane at (200, 696, 316), texture CASTFLT
Error: Entity 0, Brush 214, Side 4: plane with no normal
Error: Entity 0, Brush 214, Side 4: has a coplanar plane at (200, 696, 316), texture CASTFLT
Error: Entity 0, Brush 214, Side 4: has a coplanar plane at (200, 696, 316), texture CASTFLT
Error: Entity 0, Brush 214, Side 4: has a coplanar plane at (200, 696, 316), texture CASTFLT
Error: Entity 0, Brush 214, Side 4: has a coplanar plane at (200, 696, 316), texture CASTFLT
(0.06 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zm_karakouz
>> There was a problem compiling the map.
>> Check the file zm_karakouz.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zm_karakouz
>> There was a problem compiling the map.
>> Check the file zm_karakouz.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zm_karakouz
>> There was a problem compiling the map.
>> Check the file zm_karakouz.log for the cause.

----- END hlrad -----



 
 
 
2014 Apr 29 at 20:37 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Ghaith1 said:
Error: Entity 0, Brush 214, Side 0: plane with no normal


You have a corrupted brush in your map. You need to delete it and maybe replace it.

You can use Hammer's Map->Check for Problems to find and fix it.

You can also use the Go-To-Brush option and enter 214 to find it.
 
 
 
2014 Apr 29 at 21:46 UTC — Ed. 2014 Apr 29 at 21:47 UTC
Ghaith1
2014 Apr 27 • 46
I got the bsp file and other files and err file and when i opened it it says: hlbsp: Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

P.S: When I tried to test my map is blocks at : Starting local game server
 
 
 
2014 Apr 30 at 17:39 UTC — Ed. 2014 Apr 30 at 18:17 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
You have a hole somewhere in your map that is leaking your world to the outside, so you have to found that gap and close it... also post the whole compile log again please
Free Steam Games
 
 
 
2014 Apr 30 at 18:29 UTC
Ghaith1
2014 Apr 27 • 46
I fixed the hole and after i create the bsp and press the command to enter to cs the game blocks at starting local game server .
 
 
 
2014 Apr 30 at 19:20 UTC
Ghaith1
2014 Apr 27 • 46
SRAW said:
You have a hole somewhere in your map that is leaking your world to the outside, so you have to found that gap and close it... also post the whole compile log again please


hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures zm_karakouz
Entering zm_karakouz.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.05 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.16 seconds)

Using Wadfile: \games\counter-strike\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 5 used textures, 23.81 percent of map (162 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\zm_boatescape.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\itsitaly.wad
- Contains 1 used texture, 4.76 percent of map (99 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\mietek.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cstrike.wad
- Contains 1 used texture, 4.76 percent of map (123 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_airstrip.wad
- Contains 2 used textures, 9.52 percent of map (69 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 4.76 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_piranesi.wad
- Contains 1 used texture, 4.76 percent of map (160 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_cbble.wad
- Contains 1 used texture, 4.76 percent of map (61 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_office.wad
- Contains 3 used textures, 14.29 percent of map (102 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\chateau.wad
- Contains 2 used textures, 9.52 percent of map (136 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_assault.wad
- Contains 3 used textures, 14.29 percent of map (22 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\zm_darkview.wad
- Contains 1 used texture, 4.76 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\zm_deko2.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\mille_n_night.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)

Warning: More than 8 wadfiles are in use. (29)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 3 additional animating textures.
Texture usage is at 1.10 mb (of 4.00 mb MAX)
0.30 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp zm_karakouz

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'zm_karakouz.prt'
0.55 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis zm_karakouz
792 portalleafs
2573 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.28 seconds)
LeafThread:
(15.87 seconds)
average leafs visible: 174
g_visdatasize:52058 compressed from 78408
16.22 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad zm_karakouz

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


4390 faces
Create Patches : 38036 base patches
0 opaque faces
553815 square feet [79749488.00 square inches]
4 direct lights

BuildFacelights:
(21.93 seconds)
visibility matrix : 86.2 megs
BuildVisLeafs:
(14.85 seconds)
MakeScales:
(13.19 seconds)
SwapTransfers:
(4.66 seconds)
Transfer Lists : 63321656 : 63.32M transfers
Indices : 15951652 : 15.21M bytes
Data : 253286624 : 241.55M bytes
GatherLight:
(1.00 seconds)
FinalLightFace:
(1.30 seconds)
58.11 seconds elapsed

----- END hlrad -----



 
 
 
2014 Apr 30 at 19:22 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Ghaith1 said:
Warning: More than 8 wadfiles are in use. (29)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Basically what it says, you need to reduce the number of wad files you are using. To find the list of wad files, follow this step: http://www.superjer.com/learn2.php
...and that's the bottom line because Mate de Vita said so.
 
 
 
2014 Apr 30 at 20:00 UTC
Ghaith1
2014 Apr 27 • 46
Thanks guys, it finally worked, i don t know how to thank you, i really appreciate all your help.
But I have one question: when i test my map it blocks at 'Analyzing hiding spots' is it normal ? or it will need much time to complete ?
 
 
 
2014 Apr 30 at 21:14 UTC — Ed. 2014 Apr 30 at 22:13 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
It means you have bots that are trying to learn your map, so it should take a long time normally
Free Steam Games
 
 
 
2014 Apr 30 at 22:26 UTC
Ghaith1
2014 Apr 27 • 46
one thing more xD, how can i create a ladder ? ^^
 
 
 
2014 Apr 30 at 22:44 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Not sure if serious, but:

www.superjer.com/learn/func_ladder.php
 
 
 
2014 Apr 30 at 23:15 UTC — Ed. 2014 Apr 30 at 23:15 UTC
Ghaith1
2014 Apr 27 • 46
Ok thanks the ladder works.
one question: If i want to create awp map how can i add awp for players when they spawn ?
 
 
 
2014 May 1 at 14:09 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
If you want them on the floor, use armory_entity , otherwise you can also use game_player_equip
Free Steam Games
 
 
 
2014 May 1 at 18:31 UTC
Ghaith1
2014 Apr 27 • 46
SRAW said:
If you want them on the floor, use armory_entity , otherwise you can also use game_player_equip

I did it ( armory_entity ) but I got another weap not awp :/ how do i make it awp weap ?
And how to add Grenades,kelvars in map and how to add a glass or a wall that when u hit it it will be broken, and how to add teleport places?
P.S: I dont have that game_player_equip option. How I get it ?
 
 
 
2014 May 1 at 20:07 UTC — Ed. 2014 May 1 at 22:06 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Check the end of the tutorial for how to install the Expert FGD. That should get you the correct game_player_equip.
 
 
 
2014 May 1 at 23:20 UTC
Ghaith1
2014 Apr 27 • 46
I have a little prob with gameplay: When I put Players ( when creating maps) I use Info_player_start and when I want to play vs BOTs they all Spawn CTs.
How can I make the other players Ts ?
 
 
 
2014 May 2 at 21:26 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
info_player_start is the CT spawn entity. info_player_deathmatch is for Ts.
 
 
 
2014 May 2 at 22:05 UTC
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