eDan Co.
Mighty Typist



2007 Sep 24 • 2921
252 ₧
|
SRAW said: I'm a wanka, don't listen to me.
On to the ladder making...
A ladder is made up of 2 parts: one that you see, and one you climb.
1. Visible part: Make a brush where you want you ladder to be. Select it and click the toEntity button (on the right bar). A window will open. In the Class field, select func_illusionary. Apply the ladder texture.
2. Climbable part: Make a brush the same size as the visible part right behind it. Turn this brush into func_ladder the same way you did with the func_illusionary.
Change the grid size by pressing [. This will let you make a narrow ladder, rather than a huge bulky one.
May contain traces of invisible text.
|
|
|
|
≡
|
2008 Nov 13 at 12:25 UTC
|
|