How to increase txtdata to custom number?

How to increase txtdata to custom number?

Hammer Mapping — Page [1]
kkdog
2011 Sep 22 • 5
The compiler im using " Zoners Compiler " and i do know what command to type so that it can change the txdata from 4096 to something higher because i get Allocblock: Full and it's really annoying. Here is my log of my compiler.

Where it says
max texture memory [ 10240000 ] [ 4194304 ]
I don't know how to increase it so that the default is raised higher.

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures catpee -texdata 10000
Entering catpee.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 10240000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(0.33 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.57 seconds)

Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\wads.wad
- Warning: Larger than expected texture (306812 bytes): 'CROSS'
- Warning: Larger than expected texture (340812 bytes): 'MAPBYKKDOG'
- Warning: Larger than expected texture (340812 bytes): 'RED TO BLACK'
- Warning: Larger than expected texture (348972 bytes): '199903_16482186'
- Warning: Larger than expected texture (348972 bytes): 'GRASSTEXTURE 02'
- Warning: Larger than expected texture (340812 bytes): 'ORANGE'
- Warning: Larger than expected texture (327212 bytes): 'SPEAKER'
- Contains 36 used textures, 87.80 percent of map (4458 textures in wad)
Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\redblack.wad
- Warning: Larger than expected texture (348972 bytes): 'REDBLACK'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\snow.wad
- Contains 1 used texture, 2.44 percent of map (1 textures in wad)
Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\water.wad
- Contains 1 used texture, 2.44 percent of map (1 textures in wad)
Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\gonly.wad
- Warning: Larger than expected texture (348972 bytes): 'GONLY'
- Contains 1 used texture, 2.44 percent of map (1 textures in wad)
Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\christ.wad
- Contains 1 used texture, 2.44 percent of map (1 textures in wad)
Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\hg.wad
- Warning: Larger than expected texture (263972 bytes): 'UNTITLED'
- Contains 1 used texture, 2.44 percent of map (1 textures in wad)

added 3 additional animating textures.
Texture usage is at 2.32 mb (of 9.77 mb MAX)
1.21 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp catpee

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'catpee.prt'
1.82 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis catpee
1340 portalleafs
4341 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(1.31 seconds)
LeafThread:
(32.22 seconds)
average leafs visible: 152
g_visdatasize:96410 compressed from 225120
33.61 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad catpee -chop 256 -texchop 128 -sparse

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 256.000 ] [ 64.000 ]
texchop value [ 128.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


10387 faces
Create Patches : 20010 base patches
0 opaque faces
1229306 square feet [177020128.00 square inches]
59 direct lights

BuildFacelights:
(21.04 seconds)
BuildVisLeafs:
(10.55 seconds)
visibility matrix : 5.1 megs
MakeScales:
(16.98 seconds)
SwapTransfers:
(0.58 seconds)
Transfer Lists : 13409008 : 13.41M transfers
Indices : 5874984 : 5.60M bytes
Data : 53636032 : 51.15M bytes
GatherLight:
(0.31 seconds)
FinalLightFace:
(1.10 seconds)
50.87 seconds elapsed

----- END hlrad -----



 
 
 
2011 Sep 22 at 16:22 PDT — Ed. 2011 Sep 22 at 20:53 PDT
sin
2011 Aug 15 • 74
Alloc block means you exceeded the limit, as in made shit load of stuff OR messed with vortex or made a noob object.
Try removing new complicated stuff and try, and check for problems
 
 
 
2011 Sep 23 at 03:05 PDT
kkdog
2011 Sep 22 • 5
So their are no ways to increase the texdata 4096 to something higher ?
 
 
 
2011 Sep 23 at 10:33 PDT
sin
2011 Aug 15 • 74
I have no idea about it. Wait for someone else to answer.
meanwhile try google.
And Why do you have 3 accounts?
 
 
 
2011 Sep 23 at 13:19 PDT
kkdog
2011 Sep 22 • 5
I dont have 3 accounts i just made this account my friend told me about this site.
 
 
 
2011 Sep 23 at 16:38 PDT
sin
2011 Aug 15 • 74
map name 'catpee' Happens to be the same name to other 2 accounts with 2 posts
 
 
 
2011 Sep 24 at 00:39 PDT
kkdog
2011 Sep 22 • 5
I don't understand what you are trying to tell me. All i did is create an account posted ( 1 ) post this one we are currently chatting on and your telling me that i created other accounts? My friend ( Vick ) is the one who brought me here.
 
 
 
2011 Sep 24 at 00:55 PDT
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
sin said:
map name 'catpee' Happens to be the same name to other 2 accounts with 2 posts

catpee is what the map is called in superjer's tutorial, that's why people following said tutorial name their maps catpee.

@OP, from the compile log your map seems to be very simple (ie. does not contain a lot of brushes/entities), so if you're getting errors like allocblock:full, you probably did something weird with them. Here's some info on this error:
http://www.slackiller.com/tommy14/errors.htm#allocblock
...and that's the bottom line because Mate de Vita said so.
 
 
 
2011 Sep 24 at 01:51 PDT — Ed. 2011 Sep 24 at 01:52 PDT
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