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2011 Sep 24 at 10:10 UTC
Allocblock: Full Error ( Buildfacelights) in Hammer Mapping
i cant change the title of my post so its " Allocblock: Full Error without buildfacelights
When i compile my map and launch the game to test it durning the " Precaching phase" of loading the map my CS crashes and says " Allocblock: Full I don't see anything wrong with the compiler log what can the problem be? hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures catpee -texdata 10000 Entering catpee.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 10240000 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 19 brushes (totalling 114 sides) discarded from clipping hulls CreateBrush: (0.46 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.66 seconds) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\lava.wad - Warning: Larger than expected texture (348972 bytes): 'LAVA' - Contains 1 used texture, 1.75 percent of map (1 textures in wad) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\christ.wad - Contains 1 used texture, 1.75 percent of map (1 textures in wad) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\gonly.wad - Warning: Larger than expected texture (348972 bytes): 'GONLY' - Contains 1 used texture, 1.75 percent of map (1 textures in wad) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\green.wad - Warning: Larger than expected texture (348972 bytes): 'GREEN' - Contains 1 used texture, 1.75 percent of map (1 textures in wad) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\hg.wad - Warning: Larger than expected texture (263972 bytes): 'UNTITLED' - Contains 1 used texture, 1.75 percent of map (1 textures in wad) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\snow.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\wads.wad - Warning: Larger than expected texture (306812 bytes): 'CROSS' - Warning: Larger than expected texture (340812 bytes): 'MAPBYKKDOG' - Warning: Larger than expected texture (340812 bytes): 'RED TO BLACK' - Warning: Larger than expected texture (348972 bytes): '199903_16482186' - Warning: Larger than expected texture (348972 bytes): 'GRASSTEXTURE 02' - Warning: Larger than expected texture (340812 bytes): 'ORANGE' - Warning: Larger than expected texture (327212 bytes): 'SPEAKER' - Contains 51 used textures, 89.47 percent of map (4458 textures in wad) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\water.wad - Contains 1 used texture, 1.75 percent of map (1 textures in wad) added 6 additional animating textures. Texture usage is at 3.42 mb (of 9.77 mb MAX) 1.37 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp catpee Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'catpee.prt' 2.37 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis catpee 1837 portalleafs 6343 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (3.51 seconds) LeafThread: (318.39 seconds) average leafs visible: 219 g_visdatasize:150717 compressed from 422510 322.05 seconds elapsed [5m 22s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad catpee -chop 256 -texchop 128 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 256.000 ] [ 64.000 ] texchop value [ 128.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 10277 faces Create Patches : 19165 base patches 0 opaque faces 1046080 square feet [150635600.00 square inches] 60 direct lights BuildFacelights: (21.39 seconds) visibility matrix : 21.9 megs BuildVisLeafs: (9.68 seconds) MakeScales: (4.23 seconds) SwapTransfers: (0.28 seconds) Transfer Lists : 7086322 : 7.09M transfers Indices : 4975936 : 4.75M bytes Data : 28345288 : 27.03M bytes GatherLight: (0.16 seconds) FinalLightFace: (0.94 seconds) 37.59 seconds elapsed ----- END hlrad -----
2011 Sep 24 at 07:55 UTC
How to increase txtdata to custom number? in Hammer Mapping
I don't understand what you are trying to tell me. All i did is create an account posted ( 1 ) post this one we are currently chatting on and your telling me that i created other accounts? My friend ( Vick ) is the one who brought me here.
2011 Sep 23 at 23:38 UTC
How to increase txtdata to custom number? in Hammer Mapping
I dont have 3 accounts i just made this account my friend told me about this site.
2011 Sep 23 at 17:33 UTC
How to increase txtdata to custom number? in Hammer Mapping
So their are no ways to increase the texdata 4096 to something higher ?
2011 Sep 22 at 23:22 UTC
How to increase txtdata to custom number? in Hammer Mapping
The compiler im using " Zoners Compiler " and i do know what command to type so that it can change the txdata from 4096 to something higher because i get Allocblock: Full and it's really annoying. Here is my log of my compiler.
Where it says max texture memory [ 10240000 ] [ 4194304 ] I don't know how to increase it so that the default is raised higher. hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg -nowadtextures catpee -texdata 10000 Entering catpee.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 10240000 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: (0.33 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.57 seconds) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\wads.wad - Warning: Larger than expected texture (306812 bytes): 'CROSS' - Warning: Larger than expected texture (340812 bytes): 'MAPBYKKDOG' - Warning: Larger than expected texture (340812 bytes): 'RED TO BLACK' - Warning: Larger than expected texture (348972 bytes): '199903_16482186' - Warning: Larger than expected texture (348972 bytes): 'GRASSTEXTURE 02' - Warning: Larger than expected texture (340812 bytes): 'ORANGE' - Warning: Larger than expected texture (327212 bytes): 'SPEAKER' - Contains 36 used textures, 87.80 percent of map (4458 textures in wad) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\redblack.wad - Warning: Larger than expected texture (348972 bytes): 'REDBLACK' - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\snow.wad - Contains 1 used texture, 2.44 percent of map (1 textures in wad) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\water.wad - Contains 1 used texture, 2.44 percent of map (1 textures in wad) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\gonly.wad - Warning: Larger than expected texture (348972 bytes): 'GONLY' - Contains 1 used texture, 2.44 percent of map (1 textures in wad) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\christ.wad - Contains 1 used texture, 2.44 percent of map (1 textures in wad) Using Wadfile: \users\kendrick\documents\hammer files\half life texture files\hg.wad - Warning: Larger than expected texture (263972 bytes): 'UNTITLED' - Contains 1 used texture, 2.44 percent of map (1 textures in wad) added 3 additional animating textures. Texture usage is at 2.32 mb (of 9.77 mb MAX) 1.21 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp catpee Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'catpee.prt' 1.82 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: hlvis catpee 1340 portalleafs 4341 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (1.31 seconds) LeafThread: (32.22 seconds) average leafs visible: 152 g_visdatasize:96410 compressed from 225120 33.61 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad catpee -chop 256 -texchop 128 -sparse -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 256.000 ] [ 64.000 ] texchop value [ 128.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 10387 faces Create Patches : 20010 base patches 0 opaque faces 1229306 square feet [177020128.00 square inches] 59 direct lights BuildFacelights: (21.04 seconds) BuildVisLeafs: (10.55 seconds) visibility matrix : 5.1 megs MakeScales: (16.98 seconds) SwapTransfers: (0.58 seconds) Transfer Lists : 13409008 : 13.41M transfers Indices : 5874984 : 5.60M bytes Data : 53636032 : 51.15M bytes GatherLight: (0.31 seconds) FinalLightFace: (1.10 seconds) 50.87 seconds elapsed ----- END hlrad ----- |