How to compile textures into the bsp?

How to compile textures into the bsp?

Hammer Mapping — Page [1]
dopefi$h
2009 Jan 25 • 13
I am using Zoners tools, wanting to compile my textures
into my bsp instead of using the whole wad?

Thanks for any help
DoPeFi$h
 
 
 
2009 Jan 27 at 19:42 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Killer-Duck said:
"-nowadtextures" and "-wadinclude" are two different ways to include the textures inside the bsp.

"-nowadtextures" includes all used textures inside the bsp. This can be both a good and bad thing, lets say your map mostly uses textures from the default halflife.wad then those textures will be included in the bsp even though everyone already got those textures making the bsp unnecessary big. But if you're using mostly custom textures then nowadtextures is a quick 'n easy way to include the textures inside the bsp.

"-wadinclude" includes only the wads you specify to the bsp, eg:
Quote:

hlcsg -wadinclude mywad1 -wadinclude mywad2 -wadinclude mywad3

So you only wadinclude the custom wads you are using and only those will be added to the bsp.

May contain traces of invisible text.
 
 
 
2009 Jan 27 at 20:07 UTC
dopefi$h
2009 Jan 25 • 13
Thanks eDan :0
i have mapped since Q1
and stopped about when
steam got involved and
i forgot some much.You
guys should include a mapping
screenshot/pic/textures/models group:)
Got some work to show off:)

Anyway thanks Mr. eDan

DoPeFi$h
 
 
 
2009 Jan 28 at 22:29 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
I'd love to see your work. You can post pictures here like this:
May contain traces of invisible text.
 
 
 
2009 Jan 29 at 12:07 UTC
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