how to add terrrorist bomb spot and bomb mode?

how to add terrrorist bomb spot and bomb mode?

Hammer Mapping — Page [1]
henk3

2008 Jun 15 • 14
how do i get so the terrorists have a bomb and lay out the bomb spots?
ME = ive forgot that ;D
 
 
 
2008 Jun 18 at 00:04 PDT
SolidKAYOS
Count Adelaide

Roar Of The Tigress Medal
2007 Jun 24 • 84
68 ₧
Im not a map guy.(Hammer) but how many times had that been asked?

anyways probably something to to with downloading .wads and typing a bunch of code shit.

Again like the rest of times iv been like this in mapping.I dunno
Make awkward sexual advances, not war.
Down Rodeo said:
Dammit, this was the one place that didn't have this, but noooooo, molkman pisses all over that
 
 
 
2008 Jun 18 at 00:20 PDT
henk3

2008 Jun 15 • 14
but do someone know how to make shop spots then?
ME = ive forgot that ;D
 
 
 
2008 Jun 18 at 00:29 PDT
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
To make bomb spots place out func_bomb_target.
For buyzones place out func_buyzone's.
QUACK! QUACK!
 
 
 
2008 Jun 18 at 00:50 PDT — Ed. 2008 Jun 18 at 00:50 PDT
henk3

2008 Jun 15 • 14
where are those things then?
ME = ive forgot that ;D
 
 
 
2008 Jun 18 at 08:21 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
Make a brush where you want players to be able to buy. Select the brush and press Ctrl+T. You will get a window with a drop-down list of entities, select func_buyzone.

Same goes for func_bomb_target.
May contain traces of invisible text.
 
 
 
2008 Jun 18 at 08:29 PDT — Ed. 2008 Jun 18 at 08:29 PDT
henk3

2008 Jun 15 • 14
How to make a brush??
I am not good at theese things..
ME = ive forgot that ;D
 
 
 
2008 Jun 18 at 08:40 PDT
Pe$T_C0nTr0L
2008 Jan 31 • 69
brush = object , a rectangle , whatever
Im taking grammar lessons , so i can explain my problems better :D
 
 
 
2008 Jun 18 at 08:41 PDT
henk3

2008 Jun 15 • 14
what i mean is:
WHERE can i find func_bomb_target and that...?
ME = ive forgot that ;D
 
 
 
2008 Jun 18 at 09:31 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
A brush- Read this.

func_bomb_target and func_buyzone are entities. Do you remember that in the tutorial superjer explains how to use the lightbulb button? Those are point-entities -- they do their job in only one spot, or everywhere.

The entities I mentioned are brush-based entities. This means you make a brush and tie it to the entity. Brush-based entities do their job in the space of the brush they are tied to.

Now that you know, you can follow the instructions in my last post.
May contain traces of invisible text.
 
 
 
2008 Jun 18 at 13:02 PDT
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
or use and info_bomb_target entity, but it isnt so good
Free Steam Games
 
 
 
2008 Jun 19 at 04:17 PDT
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
SRAW said:
or use and info_bomb_target entity, but it isnt so good


info_bomb_target is a point-entity (light bulb). It creates a round bombsite around the entity.
May contain traces of invisible text.
 
 
 
2008 Jun 19 at 06:38 PDT
henk3

2008 Jun 15 • 14
Thanks... I know what to do now.
ME = ive forgot that ;D
 
 
 
2008 Jun 22 at 01:01 PDT
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