How do you make your own sky textures?

How do you make your own sky textures?

Hammer Mapping — Page [1]
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Like the ones in zhlt, I want to make it so it renders a night skybox....how do I do it?
 
 
 
2006 Oct 29 at 01:29 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
You want to make your own skybox?
http://www.planetside.co.uk/terragen/

Or you just want a standard night-time one?
In Hammer, got to Map->Map Properties... and set environment map to "night" or another valid skybox name. Here are some CS sky names:

2desert
desert
backalley
badlands
blue
city1
cliff
cx
de_storm
Des
doom1
DrkG
dusk
forest
green
grnplsnt
hav
morningdew
office
show
showlake_
tornsky
TrainYard
tsccity_
 
 
 
2006 Oct 30 at 04:02 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
cool!!! Thanks. Another question.....how would you make an elevator / lift?
 
 
 
2006 Oct 30 at 23:04 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
would you just do func_train, and set the angle to 90?

Heres a screen of my shaft....





I just want so when you press the button, it activates the lift, so if you press it at the top, it'll go down, and when the press the button at the bottom, it'll go up....
 
 
 
2006 Oct 30 at 23:40 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
func_train is correct but you need to place some path_corners for it to follow. Tell the train which corner to start at too. If you add an origin brush to your elevator (func_train) then it will match up with the path_corners at its origin.

DO NOT USE path_track IT IS FOR func_tracktrain WHICH IS NOT FOR ELEVATORS.
 
 
 
2006 Nov 1 at 02:38 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
so I place origin textures at all my corners? heh heh...
 
 
 
2006 Nov 1 at 02:53 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
NO, just tie one Origin brush in with the func_train wherever you want its origin to be.

When you tell the train to go to a path_corner, it will go to it such that its origin is at the path_corner.
 
 
 
2006 Nov 1 at 04:51 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
alright. Thanks.
 
 
 
2006 Nov 1 at 13:49 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
like this superjer?







Would I do the same at the bottom, to?
 
 
 
2006 Nov 2 at 02:53 UTC
SuperJer
Websiteman

2005 Mar 21 • 6666
No, Zim, not that kind of corner.

path_corner is like a corner on a road, not the corner of a room.

Use a path_corner at each stop along the elevator's path. The origin of your elevator will line up with each path_corner as it goes to each stop.

http://superjer.com/bb/viewtopic.php?t=864
 
 
 
2006 Nov 2 at 19:13 UTC
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