How do I use an ambient_generic properly?

How do I use an ambient_generic properly?

Hammer Mapping — Page [1]
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
I've downloaded custom sounds to use for my map,



and I have a question, is there a certain folder I have to put them in for the ambient_generic to work?



And also, how I start, and stop the same sound? With a AAATRIGGER Brush?

 
 
 
2007 Jul 14 at 21:05 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
You have to put them in the .../cstrike/sound folder. In the entity, do not use the full path. If your sound is at .../cstrike/sound/de_funk/party.wav then tell the entity it's at de_funk/party.wav

If you trigger a sound it will start and yes you can use a trigger_multiple, a trigger_once or anything else that can have a target.

I'm not sure if you can trigger-stop a sound. You might have to relay it through a trigger_relay and set it's mode to OFF.
 
 
 
2007 Jul 15 at 22:00 UTC
general_zim
Le Tigre

2006 Sep 1 • 549
16 ₧
Thanks.
 
 
 
2007 Jul 15 at 22:06 UTC
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