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create a point-based entity called "func_buyzone"- then put it somewhere in the map where no one can get to it, so that no one can buy anything on the map (since the default buyzones are the spawn points)
Then, I believe it's called the "armory_entity" entity (another point-based entity,) to get weapons, grenades, I think even kevlar can be picked up w/ these...
"Hyeeeeeeeeeeeeah!" - Howard Dean
"Al Gore destroyed the Manbearpig w/ such ferocity that I'm super serial" -Oscar Wilde
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2007 Jun 10 at 05:57 UTC
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