how do i make a car???

how do i make a car???

Hammer Mapping — Page [1]
duecebigallo
2008 Mar 11 • 99
how do i make a car....give me site for tutorial or just say what you think will work
 
 
 
2008 Mar 30 at 01:23 UTC
IIopn

2008 Feb 26 • 227
36 ₧
first of all make your vehicle, make it so it faces west, also you will need to put a brush in the middle of your vehicle with the texture "origin" which can be found in half-life.wad, tie all of the brushes that make the vehicle. Now you want to select the vehicle and hiy ctrl+T to tie it to an entity, select func_vehicle from the drop down list, name your vehicle "vehicle1", in "first stop target put "stop1". Now create the entity "path_track" this is were you want your vehicle to start, name it "stop1", then in the field "next stop target" put "stop2", create another path_track and name it "stop2" this is the direction you want your vehicle to face, for stop2 in the field "next stop target put "stop1". Now for the controls, put a brush were you want to control the vehicle from, remember that the player will have to stand into the brush to control the vehicle not next to it. Use the aaatrigger texture and tie it to entity, select func_vehiclecontrols from the list, in the only field put "vehicle1".

i hope i didnt forget anything but thats it... i think
I Love Army Men Sarge's War
 
 
 
2008 Mar 30 at 04:27 UTC
skillith
2008 Apr 7 • 7
i made a small block, added origin texture to it, configured it: pressed ctrl+T added func_vehicle and stuff, did the stop 1, stop 2 part. After this i made an even smaller block and gave it the aaatrigger texture and wrote vehicle1 in the properties (i put the aaatrigger block on the origin block. But when i search for problems i see: Solid Entity (func_vehicle) is empty.

What am i doing wrong?
 
 
 
2008 Apr 7 at 16:02 UTC — Ed. 2008 Apr 7 at 17:32 UTC
skillith
2008 Apr 7 • 7
 
 
 
2008 Apr 7 at 17:51 UTC
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