Hmmm what could it be

Hmmm what could it be

Hammer Mapping — Page [1]
GRIM

2008 Jan 22 • 52
I'm having an compiling problem on my map :(( (well it sais that itis a leak) but I "rezolved" it , but it's still telling me it's a leak :( [by "rezolving" I say that I have looked for things out of the map and I didn't found any so I deleted some items that were in the walls and still....] :| don't really know what to do :((

HHHEEEELLLLPPPP
 
 
 
2008 Feb 5 at 22:57 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
If you view the pointfile for the map it should tell you where to find the leak- it will be 'pointed at' by a sort of red line, tracing where the leak came from.
 
 
 
2008 Feb 5 at 23:17 UTC
begginer

2007 Oct 24 • 990
13 ₧
be sure to check that there are no entities touching the black void outside of your map. by entities i mean anything that isn't a simple brush . so if you make a func_wall as 1 of your walls connecting with the void, then you get a leak only normal brushes are considered as solids for the complier , entities aren't

PS: i think a brush with the "clip" and ( maybe) "aatrigger" texture will cause a leak if it connects with the outside
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Feb 6 at 12:12 UTC — Ed. 2008 Feb 6 at 12:13 UTC
GRIM

2008 Jan 22 • 52
What's a point file??? :D (where I can find it???)
 
 
 
2008 Feb 6 at 13:46 UTC — Ed. 2008 Feb 6 at 13:52 UTC
begginer

2007 Oct 24 • 990
13 ₧
amm its right in hammer
Map -> load pointfile
it shows you the path that the complier took ,until it met the leak. trace it back and you'll hopefully find your leak

PS: have you checked the entity thing ?
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
 
 
 
2008 Feb 6 at 16:47 UTC — Ed. 2008 Feb 6 at 16:48 UTC
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