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 be sure to check that there are no entities touching the black void outside of your map. by entities i mean anything that isn't a simple brush . so if you make a func_wall as 1 of your walls connecting with the void, then you get a leak  only normal brushes are considered as solids for the complier , entities aren't 
 PS: i think a brush with  the "clip" and ( maybe) "aatrigger" texture will cause a leak if it connects with the outside      
Wtf is that ? its a bird ! no its a plane ! amm maybe its a plastic bag . NO ! its SUPERJER ! the greatest super hero ever!
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   | ≡ | 2008 Feb 6 at 12:12 UTC
 — Ed. 2008 Feb 6 at 12:13 UTC   | 
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