Hmm annoying..

Hmm annoying..

Hammer Mapping — Page [1]
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 566
80,085 ₧
Hey i just wanna ask something that pissed me off today while making a map.I made breakable walls but i thought it would take less time by selecting the walls i want with Control + Click.Then i went at properties and i did the thing bla bla bla,so after that i wanted to change something and here's the prob.The walls got automatically "grouped".I mean i click on one and it automatically selects all the walls i made breakable.I press Ungroup and still nothing,it just stays like this .Maybe a little help? (By the way i know that i can delete all of the walls and make new but i want another solution for this.A "Faster" ;))
 
 
 
2010 Jan 16 at 16:35 PST — Ed. 2010 Jan 16 at 16:36 PST
EMO_with_AWP

2008 Mar 23 • 192
It's happened to me before, I don't think there is a fix.

Next time just make one func_breakable then use shift to copy the brushes very fast.
 
 
 
2010 Jan 16 at 17:46 PST
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
The problem is you are linking ALL the walls to ONE func_breakable. This is a big 'no-no.' It causes the map to play slower -I cannot remember why.
 
 
 
2010 Jan 16 at 22:16 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 566
80,085 ₧
Ok.Emo_with_Awp yeah i know that,i was just asking a solution about this specific prob i had but anyway.
 
 
 
2010 Jan 17 at 11:38 PST
BlackHound
2010 Jan 18 • 5
i was just askin basically the same thing. If you have selected multiple brushes and binded them to an entity (ctrl + T) but you want to edit a part of one of the brushes then clic a part of your breakable boxthing and then go: tools, move to world (ctrl + W)it should remove the breakable entity from them and they should be ungrouped also
 
 
 
2010 Jan 18 at 18:44 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Ctrl+w is also the shortcut for Toggle Group Ignore.
So it might do that instead of "untying" them.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2010 Jan 19 at 03:18 PST
BlackHound
2010 Jan 18 • 5
Lol yer i see now after using it yesterday (neva used it b4 and was wonderin why all my entities went away and couldnt get em back, i leanrt that move to world affects everything and toggles on and off, was fine after did ctrl + w again :D)
Anyways move to world (ctrl + w) makes it so that you can select each brush and point based entity individually and edit them. When you press ctrl + w again it puts it back to norm.
 
 
 
2010 Jan 19 at 14:22 PST
Outcast
My points value is a hilarious example of numerical humor.

2009 Dec 13 • 566
80,085 ₧
Thanks
 
 
 
2010 Jan 22 at 17:11 PST
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