look im doing my 3 map well its the first one im proud of it hehe but thers a problem when a copilate it and i have never has it before and i dont why the problem appears if i had remake my map like 5 times (because i was testing them )and it has copilated well in all 5 before but now i got this hlvis: Error: Portal file 'aim_azn.prt' does not exist, cannot vis the map. And i have already read some posted message with the same problem but i got no leak and no entity out i even hollow my map to make sure, well this is the complete error
aim_azn.err "hlvis: Error: Portal file 'aim_azn.prt' does not exist, cannot vis the map"
aim_azn.log
ok i think i fix it it doesnt say anymore that prob now i cant play normal but i got this
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad aim_azn
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
(...snip...)
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [
32.000 ]
(...snip...)
5638 faces
Create Patches : 68641 base patches
0 opaque faces
1304674 square feet [187873184.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
its about the exceeded max_patches wut should i do? and i can play normally but when i move it look like alittle slower but its fine i think
oh thx a lot but wut is it for the yellow thing? and in entities by default it appears something call generic_ambient and the env_... wut r theyt for???
thank you a lot everyone!!
The yellow part (-chop 128) makes your lighting less complex so it uses less memory. You need to add it to your compile script to get rid of MAX_PATCHES.
ambient_generic is used to play sounds in your map and the env_... entities are for adding environmental effects like sparks, shaking, bubbles, steam, etc.