[HELP] Outside world but inside the map!?

[HELP] Outside world but inside the map!?

Hammer Mapping — Page [1]
bandora

2008 Sep 24 • 80
Quote:
hlcsg: Error: Entity 0, Brush 19: outside world(+/-4096): (-10000,-385,-305)-(-432,-378,-280)

hlcsg: Error: Entity 0, Brush 20: outside world(+/-4096): (-10000,-366,-270)-(-432,-353,-263)

hlcsg: Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 20: outside world(+/-4096): (-10016,-382,-306)-(-416,-337,-227)

hlcsg: Error: Entity 0, Brush 19: outside world(+/-4096): (-10016,-401,-341)-(-416,-362,-244)

hlcsg: Error: Entity 0, Brush 20: outside world(+/-4096): (-10032,-398,-302)-(-400,-321,-231)

hlcsg: Error: Entity 0, Brush 19: outside world(+/-4096): (-10032,-417,-337)-(-400,-346,-248)

hlcsg: Error: Entity 0, Brush 20: outside world(+/-4096): (-10016,-382,-288)-(-416,-337,-245)

hlcsg: Error: Entity 0, Brush 19: outside world(+/-4096): (-10016,-401,-323)-(-416,-362,-262)

hlcsg: Error: Entity 0, Brush 39: outside world(+/-4096): (-337,-385,-225)-(-312,-378,10000)

hlcsg: Error: Entity 0, Brush 39: outside world(+/-4096): (-353,-401,-261)-(-296,-362,10036)

hlcsg: Error: Entity 0, Brush 39: outside world(+/-4096): (-369,-417,-257)-(-280,-346,10032)

hlcsg: Error: Entity 0, Brush 39: outside world(+/-4096): (-353,-401,-243)-(-296,-362,10018)


I get that error when I try to compile the map, but the weird thing is that it's inside my map!?!?! Also I checked for problems, there's none.

And here's a pic of what I am talking about:
http://img233.imageshack.us/img233/9004/problemgb6.jpg

P.S.: The map is around the center of the grid. (0,0,0)
Bandora = tomato in arabic.. GOT IT? :)

And don't ask why I picked this nickname.. LOONG STORY!
 
 
 
2008 Nov 11 at 06:20 UTC — Ed. 2008 Nov 11 at 06:22 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
bandora said:
Quote:
hlcsg: Error: Entity 0, Brush 19: outside world(+/-4096): (-10000,-385,-305)-(-432,-378,-280)

hlcsg: Error: Entity 0, Brush 20: outside world(+/-4096): (-10000,-366,-270)-(-432,-353,-263)

hlcsg: Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 20: outside world(+/-4096): (-10016,-382,-306)-(-416,-337,-227)

hlcsg: Error: Entity 0, Brush 19: outside world(+/-4096): (-10016,-401,-341)-(-416,-362,-244)

hlcsg: Error: Entity 0, Brush 20: outside world(+/-4096): (-10032,-398,-302)-(-400,-321,-231)

hlcsg: Error: Entity 0, Brush 19: outside world(+/-4096): (-10032,-417,-337)-(-400,-346,-248)

hlcsg: Error: Entity 0, Brush 20: outside world(+/-4096): (-10016,-382,-288)-(-416,-337,-245)

hlcsg: Error: Entity 0, Brush 19: outside world(+/-4096): (-10016,-401,-323)-(-416,-362,-262)

hlcsg: Error: Entity 0, Brush 39: outside world(+/-4096): (-337,-385,-225)-(-312,-378,10000)

hlcsg: Error: Entity 0, Brush 39: outside world(+/-4096): (-353,-401,-261)-(-296,-362,10036)

hlcsg: Error: Entity 0, Brush 39: outside world(+/-4096): (-369,-417,-257)-(-280,-346,10032)

hlcsg: Error: Entity 0, Brush 39: outside world(+/-4096): (-353,-401,-243)-(-296,-362,10018)


Looking at the highlighted coordinates, I'm pretty sure this error is caused by vertex manipulation. You'll have to delete the brushes and redo it all.
May contain traces of invisible text.
 
 
 
2008 Nov 11 at 06:29 UTC
bandora

2008 Sep 24 • 80
crap! the problem is that I copied that the pipe from surf_water-run.. lol

And what would cause the vertex manipulation.. like I got the pipe from surf_water-run and resized it.. is that why?

EDIT: wow that was a fast reply!
Bandora = tomato in arabic.. GOT IT? :)

And don't ask why I picked this nickname.. LOONG STORY!
 
 
 
2008 Nov 11 at 06:37 UTC — Ed. 2008 Nov 11 at 06:39 UTC
eDan Co.
Mighty Typist

Real Live Hands-On Rabbi Medal
Consolation Medal
2007 Sep 24 • 2921
252 ₧
This reply isn't as fast.

Vertex manipulating is something you (the mapper) does. Apparently you didn't, but resizing a weird brush could cause this, I guess.

Anyway, delete the brush and make it like this:
1. Make a cylinder.
2. Rotate the cylinder so it's standing like you want it.
3. Select the cylinder, right-click it and Hollow it. (Thickness should be about 32)
4. Select the cylinder, right-click it and Ungroup it.
5. Delete the 2 sides so that all you're left with is a pipe.

YOU'RE DONE!!
May contain traces of invisible text.
 
 
 
2008 Nov 11 at 07:03 UTC — Ed. 2008 Nov 11 at 15:45 UTC
bandora

2008 Sep 24 • 80
Ty man.. I got it..
Bandora = tomato in arabic.. GOT IT? :)

And don't ask why I picked this nickname.. LOONG STORY!
 
 
 
2008 Nov 11 at 07:30 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
eDan Co. said:
Hollow

'Hallow' is like sacred, kinda. Think of HL2 - Father Grigori says "Tread lightly, my friend. This is hallowed ground", or words to that effect.
 
 
 
2008 Nov 11 at 15:03 UTC
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