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hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures sky-test
Entering sky-test.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.36 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.91 seconds)
Using Wadfile: \documents and settings\leif hedly\desktop\cstrike.wad
- Contains 1 used texture, 12.50 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\halflife.wad
- Contains 7 used textures, 87.50 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\wad\shoothouse.wad\shoothouse.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Including Wadfile: \documents and settings\leif hedly\desktop\wad\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\hd_evil.wad
- Contains 0 used textures, 0.00 percent of map (105 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\da.wad
- Warning: Larger than expected texture (348972 bytes): 'AD'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\ziko.wad
- Warning: Larger than expected texture (348972 bytes): 'ZAIKO'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \documents and settings\leif hedly\desktop\zaiko.wad
- Warning: Larger than expected texture (348972 bytes): 'MAP'
- Warning: Larger than expected texture (348972 bytes): 'ZAIKO'
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Texture usage is at 0.05 mb (of 4.00 mb MAX)
2.63 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp sky-test
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Error: ReadSurfs (line 12493): 32 > MAXPOINTS
This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis sky-test
>> There was a problem compiling the map.
>> Check the file sky-test.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad sky-test
>> There was a problem compiling the map.
>> Check the file sky-test.log for the cause.
----- END hlrad -----
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2008 Jul 25 at 02:26 UTC
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