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 i seem to get the hammer program a little better now, but when i tried to make an independent map, the .log says there's a leech, but i cant find it and cant find any way to think where the leech may be located. this is what the .log says
 
 
 hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlcsg -----
 Command line: hlcsg -nowadtextures FARMATTACK 
 Entering FARMATTACK.map
 
 Current hlcsg Settings
 Name                 |  Setting  |  Default
 ---------------------|-----------|-------------------------
 threads               [       4 ] [  Varies ]
 verbose               [     off ] [     off ]
 log                   [      on ] [      on ]
 developer             [       0 ] [       0 ]
 chart                 [     off ] [     off ]
 estimate              [     off ] [     off ]
 max texture memory    [ 4194304 ] [ 4194304 ]
 priority              [  Normal ] [  Normal ]
 
 noclip                [     off ] [     off ]
 null texture stripping[      on ] [      on ]
 clipnode economy mode [      on ] [      on ]
 onlyents              [     off ] [     off ]
 wadtextures           [     off ] [      on ]
 skyclip               [      on ] [      on ]
 hullfile              [    None ] [    None ]
 min surface area      [   0.500 ] [   0.500 ]
 brush union threshold [   0.000 ] [   0.000 ]
 
 Using mapfile wad configuration
 Wadinclude list :
 [zhlt.wad]
 
 0 brushes (totalling 0 sides) discarded from clipping hulls
 CreateBrush:
  (0.00 seconds)
 SetModelCenters:
  (0.00 seconds)
 CSGBrush:
  (0.02 seconds)
 
 Using Wadfile: \valve hammer editor\fgd\counter-strike\halflife.wad
  - Contains 5 used textures, 100.00 percent of map (3116 textures in wad)
 
 added 4 additional animating textures.
 Texture usage is at 0.03 mb (of 4.00 mb MAX)
 0.06 seconds elapsed
 
 -----   END   hlcsg -----
 
 
 
 hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlbsp -----
 Command line: hlbsp FARMATTACK 
 
 Current hlbsp Settings
 Name               |  Setting  |  Default
 -------------------|-----------|-------------------------
 threads             [       4 ] [  Varies ]
 verbose             [     off ] [     off ]
 log                 [      on ] [      on ]
 developer           [       0 ] [       0 ]
 chart               [     off ] [     off ]
 estimate            [     off ] [     off ]
 max texture memory  [ 4194304 ] [ 4194304 ]
 priority            [  Normal ] [  Normal ]
 
 noclip              [     off ] [     off ]
 nofill              [     off ] [     off ]
 null tex. stripping [      on ] [      on ]
 notjunc             [     off ] [     off ]
 subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
 max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)
 
 
 Warning: === LEAK in hull 0 ===
 Entity light @ (1358,-546, 390)
 Error: 
   A LEAK is a hole in the map, where the inside of it is exposed to the
 (unwanted) outside region.  The entity listed in the error is just a helpful
 indication of where the beginning of the leak pointfile starts, so the
 beginning of the line can be quickly found and traced to until reaching the
 outside. Unless this entity is accidentally on the outside of the map, it
 probably should not be deleted.  Some complex rotating objects entities need
 their origins outside the map.  To deal with these, just enclose the origin
 brush with a solid world brush
 
 Leak pointfile generated
 
 Warning: === LEAK in hull 1 ===
 Entity light @ ( -32, -16, 608)
 Warning: === LEAK in hull 2 ===
 Entity light @ ( -32, -16, 608)
 Warning: === LEAK in hull 3 ===
 Entity light @ ( -32, -16, 608)
 0.56 seconds elapsed
 
 -----   END   hlbsp -----
 
 
 
 hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlvis -----
 Command line: hlvis FARMATTACK 
 >> There was a problem compiling the map.
 >> Check the file FARMATTACK.log for the cause.
 
 -----   END   hlvis -----
 
 
 
 hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
 Zoner's Half-Life Compilation Tools -- Custom Build
 Based on code modifications by Sean 'Zoner' Cavanaugh
 Based on Valve's version, modified with permission.
 Submit detailed bug reports to (merlinis@bigpond.net.au)
 -----  BEGIN  hlrad -----
 Command line: hlrad FARMATTACK 
 >> There was a problem compiling the map.
 >> Check the file FARMATTACK.log for the cause.
 
 -----   END   hlrad -----
 
 
 
 
 
 
 I realy dont get it. plzzzzzzz halp
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 2011 Jan 11 at 17:58 UTC
  
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