Troi
2006 Sep 11 • 115
16 ₧
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"invisible wall"
make a wall using block tool, add texture named "{invisible" then, make that wall to entity "func_wall" FX Amount 255 Render FX "SOLID"
"Glass"
make a wall using block tool, add any texture then, make that wall to entity "fucn_wall" FX Amount 60, Render FX "TEXTURE"
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
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2007 Feb 22 at 15:24 UTC
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