glass/textures

glass/textures

Hammer Mapping — Page [1]
Simple

2007 Feb 13 • 2
11 ₧
ok i want to know how to make see thru breakable glass, and get like an invisble texture, such as on estate when you folow the road to the end
One Shot Wonder
 
 
 
2007 Feb 18 at 06:38 UTC
rh-penguin

2006 Dec 4 • 50
13 ₧
BLAH
WinVista,??......Fuck Off!...
 
 
 
2007 Feb 20 at 02:34 UTC — Ed. 2007 Feb 23 at 21:53 UTC
Troi

2006 Sep 11 • 115
16 ₧
"invisible wall"
make a wall using block tool, add texture named "{invisible" then, make that wall to entity "func_wall" FX Amount 255 Render FX "SOLID"
"Glass"
make a wall using block tool, add any texture then, make that wall to entity "fucn_wall" FX Amount 60, Render FX "TEXTURE"
I want to make a HL mod! Doing everythig with HL except coding C++ | its not interesting to work alone
 
 
 
2007 Feb 22 at 15:24 UTC
Simple

2007 Feb 13 • 2
11 ₧
is the {invisble texture on a differant .WAD?
One Shot Wonder
 
 
 
2007 Feb 22 at 17:20 UTC
SuperJer
Websiteman

2005 Mar 21 • 6663
The best way to make an invisible wall is to make a regular old brush and put the CLIP texture on it.
 
 
 
2007 Feb 22 at 21:17 UTC
soxnation85xx

2007 Jan 30 • 15
11 ₧
I do not have the "Clip" texture or the ability to go to properties on a brush. The only thing I get when I right click and select properties is "Visual Group" and that is all.
 
 
 
2007 Mar 5 at 04:03 UTC
Page [1]