gay

gay

Hammer Mapping — Page [1]
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
the synax of the coman is incorect

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures wowqwerrt
Entering wowqwerrt.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Using Wadfile: program filessteamsteamappsdustin_hoffmancounter-strikecstrikeczde_aztec.wad
- Contains 3 used textures, 60.00 percent of map (87 textures in wad)
Using Wadfile: program filessteamsteamappsdustin_hoffmancounter-strikecstrikede_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: program filessteamsteamappsdustin_hoffmancounter-strikecstrikejos.wad
- Contains 1 used texture, 20.00 percent of map (24 textures in wad)
Using Wadfile: program filessteamsteamappsdustin_hoffmancounter-strikecstrikesupersonic.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: program filessteamsteamappsdustin_hoffmancounter-strikecstriketempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: program filessteamsteamappsdustin_hoffmancounter-strikecstrikez_cs_portugal.wad
- Contains 1 used texture, 20.00 percent of map (106 textures in wad)
Using Wadfile: program filessteamsteamappsdustin_hoffmancounter-strikecstrikeads.wad
- Warning: Larger than expected texture (348972 bytes): 'UNTITLED-1'
- Warning: Larger than expected texture (272812 bytes): 'CREATIVE-CAR-AD'
- Warning: Larger than expected texture (348972 bytes): 'BORAT-WALLPAPER'
- Warning: Larger than expected texture (348972 bytes): 'IMG003'
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Including Wadfile: zhltzhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Texture usage is at 0.24 mb (of 4.00 mb MAX)
0.08 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp wowqwerrt

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'wowqwerrt.prt'
0.30 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis wowqwerrt
28 portalleafs
96 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 26
g_visdatasize:168 compressed from 112
0.03 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad wowqwerrt

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


2322 faces
Create Patches : 32152 base patches
0 opaque faces
656874 square feet [94589928.00 square inches]
1 direct lights

BuildFacelights:
(95.89 seconds)
visibility matrix : 61.6 megs
BuildVisLeafs:
(97.48 seconds)
MakeScales:
(142.97 seconds)
SwapTransfers:
(2965.42 seconds)
Transfer Lists : 335515786 : 335.52M transfers
Indices : 17658268 : 16.84M bytes
Data : 1342063144 : 1279.89M bytes
GatherLight:
(1713.02 seconds)
FinalLightFace:
(10.42 seconds)
5059.72 seconds elapsed [1h 24m 19s]

----- END hlrad -----



no err log >.>
I drink to forget but I always remember.
 
 
 
2009 Jun 27 at 00:06 UTC
jrkookid
Half Irish, half NOT FUNNY

2007 May 27 • 1415
110 ₧
And what is the problem exactly?
 
 
 
2009 Jun 27 at 04:12 UTC
SRAW
Rocket Man

2007 Nov 6 • 2525
601 ₧
your using 8 wad files and cant u see larger than expected texture error?
Free Steam Games
 
 
 
2009 Jun 27 at 10:25 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Jun 27 at 14:56 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
mening?
I drink to forget but I always remember.
 
 
 
2009 Jun 28 at 01:41 UTC
Killer-Duck
Homicidal Anatidae

2008 Mar 5 • 1169
633 ₧
There is nothing wrong with the compile log as far as I can see.

The "Larger than expected texture"-warning can usually be ignored.

Have you tried playing the map? Does it work?
QUACK! QUACK!
 
 
 
2009 Jun 28 at 07:55 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
the_cloud_system said:


the synax of the command is incorect

is all it sead at the end when it was compioling

I drink to forget but I always remember.
 
 
 
2009 Jun 28 at 19:00 UTC — Ed. 2009 Jun 28 at 19:02 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
In that case, check your bat file because you've done something wrong. But you could also start CounterStrike manually.
 
 
 
2009 Jun 28 at 23:31 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
hmm in that case
@echo off
hlcsg -nowadtextures wowqwerrt
hlbsp wowqwerrt
hlvis wowqwerrt
hlrad wowqwerrt
copy wowqwerrt.bsp C:Program FilesSteamsteamappsdustin_hoffmancounter-strikecstrikemaps
pause
CSteamSteam.exe -applaunch 10 -dev +sv_cheats 1 +map wowqwerrt
I drink to forget but I always remember.
 
 
 
2009 Jun 29 at 01:29 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
Well I'd make sue that the bottom line that says

C:\Steam\Steam.exe

actually contains your Steam folder and executable, because at the moment it doesn't look like it does.
 
 
 
2009 Jun 29 at 16:39 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
wtf is up with that
I drink to forget but I always remember.
 
 
 
2009 Jun 29 at 18:59 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
1) Is that a question?
2) If so, I don't know what you mean.
3) Even still, going on it not being a question, I don't know what you mean.
 
 
 
2009 Jun 29 at 19:26 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
it still says


the snatx if the comand is incorect
I drink to forget but I always remember.
 
 
 
2009 Jun 29 at 20:12 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Jun 29 at 20:41 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
how do i put it in maps folder or what
I drink to forget but I always remember.
 
 
 
2009 Jun 29 at 20:56 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Jun 29 at 21:13 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
C:Program FilesSteam
I drink to forget but I always remember.
 
 
 
2009 Jun 29 at 22:55 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
 
 
 
2009 Jun 30 at 00:07 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Hmm I need to fix this \backlashes thing, huh?
 
 
 
2009 Jun 30 at 00:33 UTC
the_cloud_system
polly pushy pants

2008 Aug 1 • 3081
-6 ₧
i kinda like it i gess
I drink to forget but I always remember.
 
 
 
2009 Jun 30 at 01:51 UTC
SuperJer
Websiteman

2005 Mar 21 • 6673
Ok I \think\ I fixed it. :)
 
 
 
2009 Jun 30 at 07:00 UTC
Page [1]