kaka said:
Idk but im having a small problem.....Basically i want the func_door to stay closed when i press the button but i want another button to open it up. When i use my func_door i set it to starts open and have a button to open it. But when i press the button the door closes back up.... Its a zm map and i set it so they can go through then close up the door using the button but the door goes back to its original place. is there anythign i could do? I did the delay before close but i want it so the ct could open the door back up while it was closed and inside...... I tried putting another button to open it but it didnt work.. any help please?
So if I understand correctly you want one button that can only close the door and one button that can only open the door?
I would guess that an open position counts as on and closed position counts as off for the door. So you could make each button target a trigger_relay that in turn targets the door. But the trigger_relay of one button has Trigger State set to off, the other one to on.
If you don't understand, here are the needed entities:
- 1 func door called 'door'
- 1 button without a name targeting 'open'
- 1 button without a name targeting 'close'
- 1 trigger_relay called 'open' that has Trigger State set to on and targets 'door'
- 1 trigger_relay called 'close' which has Trigger State off and targets 'door'
I'm not sure whether this will work because I don't know if a door really has an on/off state.
kaka said:
And also, i have a func_hurt ontop of a func_breakable so they cant jump onto it.. and i want the func_hurt to disapear when the func_breakable breaks but comes back everyround like the func_breakable.... is this possible? Thanks
A tough one... I think you could do this like this:
-1 func_breakable without name that targets 'multimanager'
-1 multimanager with the name 'multimanager', targeting 'door' and 'relayoff' ('relayoff' has a value of 0.5)
-1 trigger_hurt without name and has 'multi' set under Master
-1 func_door somewhere unreachable called 'door' that has 'relayon' as its target
-1 multisource called 'multi'
-1 trigger_relay with the name 'relayoff', the Trigger State off and targets 'multi'
-1 trigger_relay with the name 'relayon', the Trigger State on and targeting 'multi'
Now again I'm not completely sure this will work and it's not exactly an easy solution so let's wait for some other suggestions, shall we?
I'd have to draw this or try it out to be sure whether it works or not.
...and that's the bottom line because Mate de Vita said so.