func_button question.

func_button question.

Hammer Mapping — Page [1]
Sushi

2009 Nov 13 • 364
How can I make a button so when you slash it or shoot it, it activates. Not by pressing "E"
 
 
 
2009 Dec 11 at 16:09 UTC
Sushi

2009 Nov 13 • 364
Anyone knows?
 
 
 
2009 Dec 11 at 23:45 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
In its properties make the health greater than 0.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 12 at 07:55 UTC
Sushi

2009 Nov 13 • 364
Oh, ok. How about in flags? Just "Don't move"?
 
 
 
2009 Dec 12 at 16:03 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Sushi said:
Oh, ok. How about in flags? Just "Don't move"?

Yup.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 12 at 16:20 UTC
Sushi

2009 Nov 13 • 364
Well, I set it to 4 hp. So can I still keep slashing it and it will still activate? Or I can only slash it one time?
 
 
 
2009 Dec 12 at 16:24 UTC
Sushi

2009 Nov 13 • 364
How come my white blocks are black on the front side.

http://img341.imageshack.us/img341/2480/52148284.jpg

Sorry for the image glitch it's not like that in game. The tictactoe.

I put 4 lights there and the white blocks are still black on the front side. What should I do?
 
 
 
2009 Dec 12 at 17:10 UTC
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Have you tried re-texturing them? You might have accidentally used a black texture on some of the sides. Or are they white in the editor?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 13 at 08:52 UTC
sprinkles

Chrome Whore
2009 Sep 6 • 2547
10 ₧
Sushi said:
I put 4 lights there and the white blocks are still black on the front side. What should I do?


It may be that you have to many lights on it so that vis [or rad whom ever does the lighting] gets confused. It could also be a combination of the lighting and colour, because in real life white actually reflects light and if vis [or rad] is trying to emulate this it gets confused.


Ok,it's rad that does lighting.
 
 
 
2009 Dec 15 at 15:21 UTC — Ed. 2009 Dec 15 at 15:22 UTC
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