Fortress Forever

Fortress Forever

Vidja Games — Page [1]
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Cap'n Moth of the Firehouse

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2007 Oct 19 • 5486
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As AaronJer has been telling me for some time to do I have downloaded Fortress Forever. Since he was so adamant that I try it I thought, hell, why not write it up as some kind of a review?

So here we are, safe in the FF truck. I will start by saying the FF is a very impressive mod. I'd equate the work that's gone into it as half a TF2 (which sems about right, to me; the installer is roughly half that of TF2 ad content-wise it seems close. The place where FF wins is on stock maps) which is really rather impressive for a team of volunteers. (Did I see the name Nezumi on a newspost? :p)

Then to the gameplay. I think they have done a good job of making Source feel like GoldSrc (a good thing? ). Everything is quite bouncy and, yes, fun. I would offer the criticism that the classes have perhaps a bit much health; even the Super Shotgun felt rather weak. Then there is the proliferation of weapons - seemingly every class has a shotgun and a primary weapon and a secondary weapon and grendes and ...

So I was a little bit confused by the choices. I haven't played all the classes yet (but I have played most) but it seems that the sniper is overpowered, particularly in the "Hunted" gametype. It was only ever a matter of time before someone got in a shot and once again Churchill-a-like was on the floor.

CPs are ok, if a little confusing. Spies on your team are very hard to spot (the small sign above the head doesn't really help). CTFs look to me like they would run into stalemates quite often (sentries are quite the bitch). I found it hard to tell when I was on fire and it was really difficult to work out the spread of certain weapons - TF2 goes the bright, colourful route of having trails for every weapon; but a few sparks would be nice when shots hit the wall. Please. Something like that. Of course the update is out today so perhaps I shall make another post about that and how it has changed from my limited experience - we shall see. One final thing is that there are not many servers. I know that there isn't a whole lot that anyone can do about that, servers being expensive things and all, but it does mean that I've not had a great taste of the gameplay.

I like the little touches though - the posters are great :) "Don't take candy from just anyone" - a warning against spies. The attention to detail is important. Good menu music as well. I need to find out who made it because I rather enjoy it.

In other news I have been trying to install a processor into my computerbox and it isn't working! Yay!
 
 
 
2008 Sep 12 at 14:18 UTC
eDan Co.
Mighty Typist

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2007 Sep 24 • 2921
252 ₧
I'm gonna keep playing Liero...
May contain traces of invisible text.
 
 
 
2008 Sep 12 at 14:37 UTC
aaronjer
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2005 Mar 21 • 5046
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That's funny. I've been complaining about sentry guns being too weak and weapons being too obvious. Like the grenade halos, letting you see friendly and enemy grenades... also, have you ever played TFC? Because FF works almost exactly like TFC, and it's sort of the staple TF game. There's a reason for every weapon. Like, if you're playing as a Soldier, you hit someone at the feet with a rocket to blast them into the air, then pull out the super-shotgun and blast them on the way down, and have a grenade primed to explode the instant they hit the floor again to launch 'em back up for more shotgun punishment. Most classes don't live long enough to require that much to kill... like a sniper would be dead if you just fired a rocket and threw a grenade at the same time... but for soldier vs. soldier that's how it is done.

The reason for no servers isn't because they're expensive, it's because there aren't enough players. Valve decided to release TF2 RIGHT after FF came out, effectively killing it... which makes no sense to me because there aren't even remote similarities between the gameplay of FF and TF2... i.e. FF is a TF game and TF2 is not. I can't figure out why people that switched from FF to TF2 didn't continue playing FF...

And the reason "I" don't play TF2... is because it's too damned simple! Jesus Christ! If there's ever been a walk around slowly and shoot people until you die game, it's TF2. There is nothing to that game! It's so boring! Why do people like it!?
 
 
 
2008 Sep 12 at 17:21 UTC — Ed. 2008 Sep 12 at 17:21 UTC
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Cap'n Moth of the Firehouse

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2007 Oct 19 • 5486
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aaronjer said:
Why do people like it!?

Because it's fantastic. Just so damn awesome. I can appreciate that it is slower, perhaps not staying true to the its Quake roots, but the gameplay is amongst the best I have ever had. Though lately I've been wanting something else. Perhaps it is best that I am going to University; it means that I can take a good long break from, well, just about every game.

Also the look of it is sexy. The simplicity helps, too; every class has a well-defined role that they pretty much have to stick to, or die. The balance is pretty decent too.

I just bought the XCOM pack from Steam there. I had a play, seems interesting. I'll need to do a bit of research to get it properly though.
 
 
 
2008 Sep 12 at 21:45 UTC
aaronjer
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Comrade General 5-Star
2005 Mar 21 • 5046
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XCOM? Like, UFO Defense? The first one is extremely good. The rest not so much.
 
 
 
2008 Sep 13 at 02:15 UTC
Down Rodeo
Cap'n Moth of the Firehouse

Find the Hole II Participation Medal
2007 Oct 19 • 5486
57,583 ₧
All of 'em. Although the rate is not as brilliant as it was it is still very good for furriners like me.
 
 
 
2008 Sep 13 at 23:05 UTC
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