Flipping textures

Flipping textures

Hammer Mapping — Page [1]
Big Boss

2009 Jul 15 • 25
I've got two doors in my map and the texture I'm using for the door has this lock. I want it so those locks cuddle with each other. So my question is,how do I flip textures (from right to left and from left to right?)
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2009 Dec 3 at 09:53 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
Use the texture application tool (shift+a), select the desired face and put a negative number in the X field under Scale (like -1.00).
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 3 at 12:07 PST — Ed. 2009 Dec 3 at 12:08 PST
Big Boss

2009 Jul 15 • 25
Mate de Vita said:
Use the texture application tool (shift+a), select the desired face and put a negative number in the X field under Scale (like -1.00).

Thanks a lot, it worked. Now I wanna ask what people do about the doors' sides. In this picture I just stretched the door texture so you couldn't see anything in it.Is that what people do?

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2009 Dec 3 at 21:39 PST — Ed. 2009 Dec 4 at 04:01 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
If it's not going to be visible, use the NULL texture on it.
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 4 at 04:01 PST
Big Boss

2009 Jul 15 • 25
Mate de Vita said:
If it's not going to be visible, use the NULL texture on it.


It's gonna be visible since it's a rotating door . I'm wondering how proffesional mappers do it so it would look nice.
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2009 Dec 4 at 04:05 PST
Mate de Vita
Kelli

2008 Oct 4 • 2453
159 ₧
If you want it to be white, why don't you just use the White texture?
...and that's the bottom line because Mate de Vita said so.
 
 
 
2009 Dec 4 at 04:12 PST
Big Boss

2009 Jul 15 • 25
Mate de Vita said:
If you want it to be white, why don't you just use the White texture?



The actual door is black now since the texture soothed the brick texture more. But thanks for the tip, I found a 'black' texture . And here's a wip screenie of the outside of my building.







Once again,thanks for the help .
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2009 Dec 4 at 04:17 PST — Ed. 2009 Dec 4 at 04:18 PST
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